13 Days to Escape Items

Compare the food, tools, weapons, access items, prices, and routes that matter in 13 Days to Escape.

Cross-Flow

The most important items in 13 Days to Escape are the tools that open different escape routes. Buy a Saw for 110 cash to cut the Cell window bars, or buy a Screwdriver for 25 cash to start the Toilet tunnel route. The Power Drill is free at the Workshop once you reach it. Food supports prison activities, while weapons and the Keycard are useful for exploration but have less completely verified pricing and placement.

13 Days to Escape item list

This table separates an item's confirmed job from details that should be checked in the current game panel. “Route” means the obstacle or activity the item is most clearly associated with, not a promise that the item is the only way to complete every encounter.

ItemTypeMain useWhere to get itKnown requirement
BreadFoodDaily food activityPrison meals or food activitiesAttend the scheduled activity
PotatoFood / job itemFood activity and potato-peeling workLunch or Cafeteria activityArrive during the scheduled time
PâtéFoodDaily food activityPrison food activitiesFollow the prison schedule
SawToolCuts Cell window barsOJ's Deals in Cell 13110 cash
ScrewdriverToolUnscrews the Toilet and starts the tunnel routeOJ's Deals in Cell 1325 cash
Power DrillToolDrills through an escape obstacleWorkshop workbenchReach the Workshop; no purchase price confirmed
KnifeTool / weaponUsed in some escape or danger encountersOJ's Deals or a related shopCash required; price is inconsistent
GunWeaponDanger encounters or defenseShop or a scene pickupExact price and ammunition rules unconfirmed
Baseball BatWeaponClose-range defenseShop or a scene pickupExact requirement unconfirmed
KeycardAccess itemMay open a restricted area or escape routePurchase or scene explorationExact door and price unconfirmed

The confirmed prices make the initial tool choice easy to compare: the Saw costs 110 cash, the Screwdriver costs 25 cash, and buying both requires 135 cash. Use the money guide to plan those purchases without relying on unconfirmed pickup values. That total is only for these two listed tools; it does not include a Knife, weapon, Keycard, or any value that may change in the shop.

Tools and the routes they open

The Saw and Screwdriver are not interchangeable. The escape guide shows how each tool fits into the wider preparation sequence. The Saw belongs to the Cell window route. After buying it, use the appropriate night or LOCKDOWN opportunity to cut the window bars and create a way out of the Cell. The tool is therefore a preparation purchase for the route leading toward the Workshop.

The Screwdriver belongs to the Toilet route. After purchasing it, the objective changes to Unscrew the toilet, and the next preparation involves moving the Toilet and digging the tunnel. Do not carry a Saw to the Toilet expecting it to replace the Screwdriver, and do not treat the Screwdriver as the window-bar tool.

Choose the right tool for each escape route

This moment supports the distinction between the Screwdriver-powered Toilet route and the Saw-powered window-bar route.

Choose the right tool for each escape route

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The Power Drill follows a different acquisition pattern. It is not another OJ purchase: it is obtained free from a workbench in the Workshop. The practical cost is access. The Workshop is behind the Cell Block near yellow-and-black hazard markings, and the evidence connects reaching it with the window route. Because the Workshop is reached through escape preparation, a free Drill does not mean it is available at the start of a run.

Find the Power Drill in the Workshop

This moment supports the article's explanation that the drill is obtained at the Workshop rather than bought from OJ.

Find the Power Drill in the Workshop

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Tools are recorded as occupying a four-slot hotbar, with durability visible for tools. One example shows a durability value of 202/500; use that as an interface example rather than a universal durability rule for every item. Keep the correct tool in an available slot before attempting its matching obstacle, and check the HUD if the objective does not advance.

Earning cash and using OJ's Deals

Cash comes from prison jobs before it becomes escape equipment. Library, Potato, and Garbage jobs are all part of the money loop described for the game. The Potato activity is especially easy to confuse with ordinary food: it can involve peeling or handling potatoes during Lunch, and the activity can provide income. Bread, Potato, and Pâté are connected to the prison's scheduled food activities, so arriving at the right place and time matters more than treating them as a permanent inventory stock.

When you have enough cash, go to Cell 13 and find OJ, the NPC associated with the orange prison outfit. Approach OJ and press E to open OJ's Deals. The shop is the reliable location for the confirmed Saw and Screwdriver purchases. It is not the same thing as a cash pile, the Cafeteria, or the Workshop workbench.

Plan the purchase around the route you intend to use:

  1. For the window route, save 110 cash and buy the Saw.
  2. For the Toilet tunnel route, save 25 cash and buy the Screwdriver.
  3. For both options, budget 135 cash before considering other equipment.
  4. Read the objective after buying an item so you can confirm that the intended route updated.

The shop's broader inventory may vary with the scene or progression. The summary clearly supports the two tool prices above, but it does not provide a complete, stable price sheet for every weapon or access item. Treat a price shown in the live shop as more useful for the current run than a remembered value.

Food, weapons, and access items

Food has a narrower confirmed role than the tools. Bread appears at the start of play and is associated with eating. Potato and Pâté appear in the food and schedule loop, but the available information does not establish a precise hunger restoration amount, stamina bonus, or other numeric effect. Use these items as part of the relevant prison activity rather than assuming an unverified stat effect.

Knife, Gun, and Baseball Bat are separate from the route-opening tools. They appear in the game's item and encounter context, and the Knife is shown being purchased and carried. However, the Knife price is inconsistent: one account identifies OJ's price as $60, while another mentions $80. That conflict means the current shop display should decide what you pay. Do not build a cash budget around either number as a guaranteed universal price.

The Gun is associated with dangerous encounters or defense, but there is no confirmed fixed price, ammunition rule, or guarantee that it appears on every map. The Baseball Bat is likewise shown as a close-range defensive item, but its damage, durability, and official shop stock are not established here. These items may be useful when the game puts you at risk, but they should not replace the Saw or Screwdriver when an objective names a specific tool.

The Keycard is an access item tied to restricted areas or escape preparation. Its exact door, cost, and purchase-versus-pickup sequence remain unconfirmed. If you find or buy one, use the current objective and nearby locked interaction to identify its purpose rather than assuming it opens a particular named door.

Carrying items without losing the route

Items do not remove the prison's daily constraints. Keep following the schedule, avoid Police and CCTV, and manage Suspicion while moving tools or weapons. Carrying a tool does not itself erase high Suspicion, guarantee safe passage, or make a restricted area accessible.

The safest interpretation of the inventory is goal-based: carry the tool that matches the next confirmed obstacle, leave room in the hotbar, and verify the objective after an interaction. If the Saw does not progress the Toilet objective, that is expected because the two tools belong to different routes. If the Drill is missing, first confirm that you have reached the Workshop workbench rather than searching OJ's shop for it.

Food and job items should be read in the same context. A Potato may be part of Lunch and part of a money-making activity; that does not prove a fixed inventory buff. Similarly, an item appearing in a video or scene does not establish a universal spawn location or price. For mutable stock, durability, and values, prefer the live HUD or shop panel.

What is confirmed and what can change

The strongest item decisions are the ones tied to an explicit obstacle: Saw → Cell window bars, Screwdriver → Toilet, and Power Drill → Workshop workbench. The Saw and Screwdriver prices are 110 and 25 cash respectively, while the Drill is free once the Workshop is reached. These are the useful anchors for planning an escape budget.

Several details should remain flexible. Food restoration values are not confirmed. Knife pricing has conflicting reports. Gun and Baseball Bat prices, ammunition, durability, and stock are not fully established. The Keycard's exact access target is also unresolved. The four-slot hotbar and visible durability are useful interface guidance, but the example 202/500 should not be applied to every item.

Finally, tools and weapons do not replace stealth. The game description emphasizes working by day, planning by night, avoiding guards and CCTV, and keeping Suspicion low. Use the item list to choose the next preparation, then let the current schedule, objective, and interaction prompt determine when to act.

First-time 13 Days to Escape item questions

Can the Saw open the Toilet route?

No. The Saw is tied to cutting the Cell window bars, while the Screwdriver is the item that updates the objective to unscrew the Toilet and begins the tunnel route.

Where do I get the Power Drill?

Reach the Workshop and take it from the workbench near the yellow-and-black hazard markings. It is a free pickup there rather than a confirmed OJ's Deals purchase.

Is the Knife definitely $60?

Not everywhere in the available information. One report says OJ sells it for $60 and another gives $80, so check the current OJ's Deals panel before budgeting for a Knife.

SourcesReviewed November 9, 2026

https://13daystoescape.wiki/items

https://13daystoescape.wiki/items/13-days-to-escape-money-guide

https://13daystoescape.wiki/items/13-days-to-escape-ojs-deals-shop

https://13daystoescape.wiki/items/13-days-to-escape-tools-guide