[{"data":1,"prerenderedAt":2550},["ShallowReactive",2],{"header-menu-libraries:en":3,"days-library:en":2363},{"guide":4,"codes":433,"escape":541,"days":863,"money":1146,"items":1473,"classes":1760,"maps":2052},[5],{"id":6,"title":7,"author":8,"body":9,"category":401,"coverLabel":402,"coverTone":403,"description":404,"draft":405,"extension":406,"faq":407,"featured":405,"game":24,"h1":414,"keyTakeaways":415,"meta":419,"navigation":421,"path":422,"publishedAt":423,"readTime":424,"seo":425,"sitemap":426,"statCards":427,"stem":428,"tags":429,"updatedAt":423,"__hash__":432},"guide\u002Fen\u002Fguide\u002Fguide.md","13 Days to Escape Roblox Beginner Guide","Cross-Flow",{"type":10,"value":11,"toc":385},"minimark",[12,17,26,29,33,45,58,61,65,68,139,142,146,203,210,228,234,243,247,250,288,297,301,306,309,313,316,320,329,333,345],[13,14,16],"h2",{"id":15},"reach-the-first-escape-setup","Reach the first escape setup",[18,19,20,21,25],"p",{},"Your first useful target in ",[22,23,24],"strong",{},"13 Days to Escape"," is not the final prison exit. It is a prepared Cell 13 route: earn enough cash for a Saw and Screwdriver, use them in your cell, then leave through the window during lockdown and reach the workshop for the free Power Drill. That preparation turns the daytime prison routine into a practical escape attempt.",[18,27,28],{},"You can play alone or with up to three friends. In either case, keep your early plan narrow: learn the schedule, build cash, buy the two paid tools, and avoid raising suspicion while you prepare. The available evidence supports this Cell 13 route; it does not establish every route on every map or the exact consequence of reaching Day 13.",[13,30,32],{"id":31},"from-prison-jobs-to-a-night-escape","From prison jobs to a night escape",[18,34,35,36,40,41,44],{},"The game moves through a day-and-night prison schedule rather than one uninterrupted dungeon run. During daytime activities, the HUD directs you to jobs such as Library, Potato, or Litter. When the activity ends, follow the ",[37,38,39],"code",{},"RETURN TO CELLS"," instruction instead of lingering in the work area. Later, a ",[37,42,43],{},"LOCKDOWN"," phase gives you the opportunity to use an already-prepared cell window.",[18,46,47,48,57],{},"That structure makes preparation more important than rushing. Jobs create cash, and the ",[49,50,56],"a",{"href":51,"target":52,"rel":53},"\u002Fmoney","_blank",[54,55],"noopener","noreferrer","money guide"," explains the safest ways to fund the run. OJ's Deals converts cash into tools, and Cell 13 is where you complete the Saw and Screwdriver interactions. Only after those steps should you treat lockdown as the movement window for the escape route. Guards, CCTV, and suspicion apply pressure throughout the schedule, so keep normal-looking movements separate from your suspicious escape actions.",[18,59,60],{},"A successful first session therefore has four states: earn, buy, prepare, and move. If a job ends before you have enough money, return to the routine and earn again rather than attempting the tunnel with missing tools.",[13,62,64],{"id":63},"tools-places-and-warning-systems","Tools, places, and warning systems",[18,66,67],{},"These are the elements that matter most for a first Cell 13 attempt:",[69,70,71,81,87,93,103,109,119,133],"ul",{},[72,73,74,77,78,80],"li",{},[22,75,76],{},"Prison routine:"," The daytime schedule provides the jobs and return prompts that organize each day. Follow the current HUD activity and head back when ",[37,79,39],{}," appears.",[72,82,83,86],{},[22,84,85],{},"Days:"," The run has a limited preparation window, with the game presenting Day 1, Day 2, and later stages. Treat each day as time to improve your setup; the exact failure effect at Day 13 is not established here.",[72,88,89,92],{},[22,90,91],{},"Library job:"," During the Library activity, find the requested numbered book and return it before the activity timer ends. It is a useful early way to build cash, but the large area makes route familiarity important.",[72,94,95,98,99,102],{},[22,96,97],{},"Potato and Litter jobs:"," Potato work pays when the required potatoes are processed; one recorded example uses five potatoes. Litter work can pay ",[37,100,101],{},"$25"," after collecting eight pieces. Job rewards can vary with the current version, so use the active in-game result as the authority.",[72,104,105,108],{},[22,106,107],{},"Money and OJ's Deals:"," OJ's Deals is the shop for the two paid tools used in this basic route. The documented prices are 110 cash for the Saw and 25 cash for the Screwdriver.",[72,110,111,114,115,118],{},[22,112,113],{},"Saw:"," Use it at your own cell window to complete the ",[37,116,117],{},"Saw bars"," progress. It does not merely need to be in your inventory: the bars must actually be cut before the lockdown departure.",[72,120,121,124,125,128,129,132],{},[22,122,123],{},"Screwdriver and toilet:"," Use the Screwdriver from the bottom of your cell toilet. Choose ",[37,126,127],{},"Unscrew",", then ",[37,130,131],{},"Move aside",", to expose the vertical tunnel opening.",[72,134,135,138],{},[22,136,137],{},"Power Drill, workshop, and tunnel:"," During lockdown, leave through the prepared window, reach the workshop workbench, and take the free Power Drill. In the tunnel, hold the mouse button to drill through dirt walls.",[18,140,141],{},"Guards and CCTV are the main risks while you perform unusual actions. Suspicion measures how exposed your behavior is, but the available evidence does not establish exact detection ranges. Avoid treating a patrol or camera as harmless just because a particular route worked once.",[13,143,145],{"id":144},"your-first-cell-13-run","Your first Cell 13 run",[147,148,149,155,161,170,176,182,191],"ol",{},[72,150,151,154],{},[22,152,153],{},"Enter Cell 13 and read the HUD."," Choose solo or a group, identify your cell, and note the current activity and the next return instruction. Do not begin by searching for the tunnel; you still need the tools.",[72,156,157,160],{},[22,158,159],{},"Complete the first available job."," Follow the activity marker for Library, Potato, or Litter. In Library, prioritize the requested book number; in Potato, follow the processing prompt; in Litter, collect the pieces before the activity ends. Check the payment or cash total afterward.",[72,162,163,166,167,169],{},[22,164,165],{},"Return when ordered."," When the HUD says ",[37,168,39],{},", go back to your cell and let the schedule advance. This checkpoint confirms that you are ready for the next activity and prevents an early escape action from replacing the required routine.",[72,171,172,175],{},[22,173,174],{},"Build the tool budget."," Repeat jobs until you can afford both required purchases: 110 cash for the Saw and 25 cash for the Screwdriver. Buying the Saw first is a practical priority because the window is the later movement gate, but the evidence does not require a single purchase order.",[72,177,178,181],{},[22,179,180],{},"Buy the tools from OJ's Deals."," Find OJ's shop, purchase the Saw, and then purchase the Screwdriver once you have enough cash. Confirm that each tool is actually available before leaving the shop; buying one does not automatically complete its cell interaction.",[72,183,184,187,188,190],{},[22,185,186],{},"Prepare the window."," Back in your own cell, equip or select the Saw and use it on the window bars. Continue until the ",[37,189,117],{}," progress is complete. Stop and return to normal activity if guards or CCTV make the action unsafe.",[72,192,193,196,197,199,200,202],{},[22,194,195],{},"Open the toilet route."," Use the Screwdriver at the bottom of the toilet. Select ",[37,198,127],{},", then select ",[37,201,131],{},". Check that the toilet has moved and the vertical opening is visible; if it has not, repeat the interaction rather than entering lockdown with an unprepared cell.",[204,205],"guide-video-embed",{":segments":206,"description":207,"title":208,"videoId":209},"[{\"start\":111,\"label\":\"Review the Saw and Screwdriver setup\"},{\"start\":297,\"label\":\"Unscrew the toilet in the cell\"}]","These moments show the Saw, Screwdriver, and drill setup before returning to the cell to unscrew the toilet, supporting the tool and toilet preparation steps.","Prepare the Cell 13 window and toilet route","8Qnm_2PjYpc",[147,211,213,222],{"start":212},8,[72,214,215,218,219,221],{},[22,216,217],{},"Wait for lockdown, then leave through the window."," The open bars are useful during ",[37,220,43],{},", not merely because the Saw is in your inventory. When the phase begins, exit the cell through the prepared window and move toward the workshop while keeping exposure low.",[72,223,224,227],{},[22,225,226],{},"Take the free drill and enter the tunnel."," At the workshop workbench, collect the Power Drill. Return to the toilet opening, descend into the tunnel, and hold the mouse button to drill through the dirt walls. The drill is obtained from the workshop for this route, so do not spend cash looking for a second paid drill.",[204,229],{":segments":230,"description":231,"title":232,"videoId":233},"[{\"start\":1216,\"label\":\"Take the drill and start drilling\"}]","This moment identifies the drill machine and shows taking it to the house to drill, supporting the workshop drill checkpoint and tunnel step.","Collect the Power Drill for the Cell 13 tunnel","p7sxTNJCQWA",[147,235,237],{"start":236},10,[72,238,239,242],{},[22,240,241],{},"Verify the route before pushing farther."," Confirm that the dirt wall is actually breaking and that the tunnel remains your intended path. If guards, CCTV, or suspicion interrupt the attempt, prioritize surviving the current phase and use the next routine window to rebuild the setup rather than assuming the route is complete.",[13,244,246],{"id":245},"priorities-when-the-plan-breaks","Priorities when the plan breaks",[18,248,249],{},"Use this order when deciding what to do next:",[147,251,252,258,264,270,282],{},[72,253,254,257],{},[22,255,256],{},"Stay alive and lower exposure."," If suspicion rises or a guard or camera is nearby, stop the unusual interaction and return to the current schedule. Exact detection distances are not confirmed, so do not force a timing guess.",[72,259,260,263],{},[22,261,262],{},"Secure the Saw and Screwdriver."," If you are missing either tool, return to jobs and rebuild the 135-cash budget. The window and toilet interactions are separate requirements.",[72,265,266,269],{},[22,267,268],{},"Finish, do not merely buy, each interaction."," A purchased Saw still needs to cut the bars, and a purchased Screwdriver still needs to unscrew and move the toilet.",[72,271,272,275,276,278,279,281],{},[22,273,274],{},"Use the correct phase."," ",[37,277,39],{}," means go back for the schedule; ",[37,280,43],{}," is the phase used for the prepared window departure. Confusing them can waste the opportunity.",[72,283,284,287],{},[22,285,286],{},"Treat the workshop as the drill checkpoint."," The Power Drill is free at the workshop workbench in this route. If you cannot drill, verify that you collected it and reached the tunnel rather than buying another unverified item.",[18,289,290,291,293,294,296],{},"If you failed to earn enough money, repeat a job and use the current payment shown in-game. If you bought the tools but did not prepare the cell, complete the Saw and toilet interactions before the next lockdown. If the toilet did not move, return to the bottom interaction point and choose ",[37,292,127],{}," followed by ",[37,295,131],{},". If you reached the tunnel without a drill, go to the workshop workbench during the available movement phase and collect it. These recoveries preserve the supported route without assuming an exact guard reset, Day 13 penalty, or alternate map solution.",[13,298,300],{"id":299},"first-time-cell-13-questions","First-time Cell 13 questions",[302,303,305],"h3",{"id":304},"how-much-cash-should-i-save-before-buying-escape-tools","How much cash should I save before buying escape tools?",[18,307,308],{},"Save at least 135 cash for the documented Saw price of 110 and Screwdriver price of 25. Job rewards can change, so use the current cash total and shop prices shown in your game.",[302,310,312],{"id":311},"do-i-need-to-buy-the-power-drill","Do I need to buy the Power Drill?",[18,314,315],{},"No. For the supported Cell 13 route, take the Power Drill from the workshop workbench during the lockdown movement phase. The paid purchases are the Saw and Screwdriver.",[302,317,319],{"id":318},"what-should-i-do-if-the-toilet-does-not-reveal-the-tunnel","What should I do if the toilet does not reveal the tunnel?",[18,321,322,323,325,326,328],{},"Return to the interaction point at the bottom of your cell toilet and choose ",[37,324,127],{},", followed by ",[37,327,131],{},". The Screwdriver must be used to complete the interaction; owning it alone does not move the toilet.",[302,330,332],{"id":331},"can-i-leave-through-the-window-as-soon-as-i-buy-the-saw","Can I leave through the window as soon as I buy the Saw?",[18,334,335,336,338,339,341,342,344],{},"No. Use the Saw on your own cell window until the ",[37,337,117],{}," progress is complete, then wait for ",[37,340,43],{}," to use that prepared opening. ",[37,343,39],{}," is a schedule instruction, not the same movement phase.",[346,347,348,358],"details",{},[349,350,351,355],"summary",{},[352,353,354],"span",{},"Sources",[352,356,357],{},"Reviewed November 9, 2026",[18,359,360,363,367,370,373,376,379,382],{},[49,361],{"href":362},"https:\u002F\u002F13daystoescape.wiki\u002Fescape\u002F13-days-to-escape-full-walkthrough",[49,364,362],{"href":362,"rel":365},[366],"nofollow",[49,368],{"href":369},"https:\u002F\u002F13daystoescape.wiki\u002Fsurvival\u002F13-days-to-escape-prison-jobs",[49,371,369],{"href":369,"rel":372},[366],[49,374],{"href":375},"https:\u002F\u002F13daystoescape.wiki\u002Fitems\u002F13-days-to-escape-tools-guide",[49,377,375],{"href":375,"rel":378},[366],[49,380],{"href":381},"https:\u002F\u002Fwww.roblox.com\u002Fgames\u002F134117451433332\u002F13-Days-to-Escape",[49,383,381],{"href":381,"rel":384},[366],{"title":386,"searchDepth":387,"depth":387,"links":388},"",2,[389,390,391,392,393,394],{"id":15,"depth":387,"text":16},{"id":31,"depth":387,"text":32},{"id":63,"depth":387,"text":64},{"id":144,"depth":387,"text":145},{"id":245,"depth":387,"text":246},{"id":299,"depth":387,"text":300,"children":395},[396,398,399,400],{"id":304,"depth":397,"text":305},3,{"id":311,"depth":397,"text":312},{"id":318,"depth":397,"text":319},{"id":331,"depth":397,"text":332},"Guide",null,"amber","Learn the supported Cell 13 beginner route in 13 Days to Escape: earn cash, buy the Saw and Screwdriver, open your cell, find the free drill, and start digging.",false,"md",[408,409,410,412],{"question":305,"answer":308},{"question":312,"answer":315},{"question":319,"answer":411},"Return to the interaction point at the bottom of your cell toilet and choose Unscrew, followed by Move aside. The Screwdriver must be used to complete the interaction; owning it alone does not move the toilet.",{"question":332,"answer":413},"No. Use the Saw on your own cell window until the Saw bars progress is complete, then wait for LOCKDOWN to use that prepared opening. RETURN TO CELLS is a schedule instruction, not the same movement phase.","13 Days to Escape Beginner Guide",[416,417,418],"Earn 135 cash for the documented Saw and Screwdriver prices.","Cut your Cell 13 window bars and move the toilet before lockdown.","Use the lockdown window to reach the workshop and collect the free Power Drill.",{"bodyType":420},"process-tutorial",true,"\u002Fguide","2026-11-09","8 min read",{"title":7,"description":404},{"loc":422,"lastmod":423},[],"en\u002Fguide\u002Fguide",[24,430,431],"Roblox","Beginner Guide","aBDEAGLq0HgL9cvnfdbI-1-vbpw5YqD_dW-X6PmEM1U",[434],{"id":435,"title":436,"author":437,"body":438,"category":521,"coverLabel":402,"coverTone":403,"description":522,"draft":405,"extension":406,"faq":523,"featured":405,"game":524,"h1":525,"keyTakeaways":526,"meta":530,"navigation":421,"path":532,"publishedAt":423,"readTime":533,"seo":534,"sitemap":535,"statCards":536,"stem":537,"tags":538,"updatedAt":423,"__hash__":540},"codes\u002Fen\u002Fcodes\u002Fcodes.md","13 Days to Escape Codes: Current Status","13 Days to Escape Editorial",{"type":10,"value":439,"toc":516},[440,447,451,457,460,464,467,470,474,477],[18,441,442,443,446],{},"No ",[22,444,445],{},"13 Days to Escape codes"," can be listed from the current summary conclusion. The supplied Codes data contains no usable code rows, so this page does not claim that the game can never add codes or that no codes exist outside the reviewed data.",[13,448,450],{"id":449},"current-13-days-to-escape-code-status","Current 13 Days to Escape code status",[452,453],"guide-table",{":columns":454,":copyable":455,":rows":456},"[{\"key\":\"code\",\"label\":\"Code\"},{\"key\":\"source\",\"label\":\"source\"},{\"key\":\"status\",\"label\":\"status\"}]","true","[[\"-\",\"-\",\"-\"]]",[18,458,459],{},"There is no verified code string, reward, source conclusion, or status to copy into the table at this time. Treat the empty row as a limit of the available summary, not as proof that codes are permanently unavailable.",[13,461,463],{"id":462},"what-to-do-before-redeeming-a-code","What to do before redeeming a code",[18,465,466],{},"The current evidence does not document a Codes or Redeem menu, an input location, or a successful reward checkpoint. Do not follow a guessed route or treat a number from a prison puzzle or lock as a redeemable promotional code.",[18,468,469],{},"If a future update provides a code and an in-game redemption panel, use the exact code shown, submit it in that supported panel, and confirm the reward or success message in the game before relying on it. If the code is rejected, first check that the experience and field are correct and that the transcription matches the published text; the current summary does not establish which other failure causes apply.",[13,471,473],{"id":472},"keeping-this-list-accurate","Keeping this list accurate",[18,475,476],{},"A later Codes data update should be checked before adding any row. Until that happens, do not copy codes from similarly named Roblox experiences, and do not infer a reward from the game's cash, tools, or other progression systems. Those relationships are not confirmed as code rewards in the current summary.",[346,478,479,485,493,501,509],{},[349,480,481,483],{},[352,482,354],{},[352,484,357],{},[18,486,487,490],{},[49,488],{"href":489},"https:\u002F\u002F13daystoescape.wiki\u002Fcodes",[49,491,489],{"href":489,"rel":492},[366],[18,494,495,498],{},[49,496],{"href":497},"https:\u002F\u002F13-days-to-escape.wiki\u002F",[49,499,497],{"href":497,"rel":500},[366],[18,502,503,506],{},[49,504],{"href":505},"https:\u002F\u002F13daystoescapegu.wiki\u002Fen\u002F",[49,507,505],{"href":505,"rel":508},[366],[18,510,511,513],{},[49,512],{"href":381},[49,514,381],{"href":381,"rel":515},[366],{"title":386,"searchDepth":387,"depth":387,"links":517},[518,519,520],{"id":449,"depth":387,"text":450},{"id":462,"depth":387,"text":463},{"id":472,"depth":387,"text":473},"Codes","No usable 13 Days to Escape code rows are available in the current summary. Check the supported game context before trusting future code claims.",[],"13 days to escape","13 Days to Escape Codes",[527,528,529],"The current Codes summary contains no usable code rows.","No redemption menu or success checkpoint is documented in the current evidence.","Do not treat puzzle numbers or codes from another experience as redeemable codes.",{"bodyType":531},"code-reward","\u002Fcodes","3 min read",{"title":436,"description":522},{"loc":532,"lastmod":423},[],"en\u002Fcodes\u002Fcodes",[524,539],"13 days to escape codes","fC8uMEsqpJRX0Z_DqYCaNKCvc1rcyZ4IbPZsUuHaY_0",[542],{"id":543,"title":544,"author":545,"body":546,"category":841,"coverLabel":402,"coverTone":403,"description":842,"draft":405,"extension":406,"faq":843,"featured":405,"game":524,"h1":847,"keyTakeaways":848,"meta":853,"navigation":421,"path":854,"publishedAt":423,"readTime":424,"seo":855,"sitemap":856,"statCards":857,"stem":858,"tags":859,"updatedAt":423,"__hash__":862},"escape\u002Fen\u002Fescape\u002Fescape.md","13 Days to Escape Escape Guide","13 Days to Escape Wiki",{"type":10,"value":547,"toc":829},[548,552,570,573,580,584,587,590,593,596,600,603,661,665,715,721,725,728,766,770,774,777,781,784,788,791],[13,549,551],{"id":550},"set-the-cell-13-escape-goal","Set the Cell 13 escape goal",[18,553,554,555,557,558,561,562,565,566,569],{},"The practical goal in ",[22,556,24],{}," is to turn a normal prison day into a safe night escape before the scenario reaches Day 13. The supported main route is: earn ",[22,559,560],{},"Money"," during scheduled work, buy the tools shown by the current shop or HUD, return them to your ",[22,563,564],{},"Cell",", move the toilet, open the entrance below it, and dig through the dark tunnel. You are not simply looking for an unlocked door; you are preparing a route while keeping ",[22,567,568],{},"Suspicion"," low enough to avoid the police.",[18,571,572],{},"Treat your first attempt as a preparation run rather than a race to the tunnel. Learn where activities, OJ's Deals, roll call, the cafeteria, and your cell are located. Earn enough cash for the next confirmed escape task, hide or carry tools without drawing attention, and keep a time buffer for the night action. The game description supports solo play or a team of up to three friends, but the same basic objective applies: act normally by day, plan the escape by night, and finish before the 13-day window closes.",[18,574,575,576,579],{},"The exact daily task order, the tool for the window bars, and whether a ",[22,577,578],{},"Keycard"," is required for the toilet route can vary or remain unclear. When the current HUD gives a different task or requirement, follow that in-game instruction. Do not spend an entire day chasing an unconfirmed item when the active objective points to the cell toilet and tunnel.",[13,581,583],{"id":582},"how-prison-days-turn-into-an-escape-route","How prison days turn into an escape route",[18,585,586],{},"The game uses a timed, day-based preparation structure. Each day moves you through prison activities such as work, meals, recreation, yard time, and roll call. These activities are not separate menus that can be ignored: they are the cover that lets you earn cash and move around the prison without making every action look like an escape attempt. The day ends with a limited night window, which is the safer opportunity to work on the hidden route.",[18,588,589],{},"The progression is cumulative. A normal activity can give you money or access to the next preparation action; a purchase gives you the capability to dismantle or dig; and a successful night action changes the state of your cell or tunnel. If a guard or CCTV catches suspicious behavior, the preparation can be interrupted and your suspicion can rise. That makes the route a controlled sequence of short advances rather than one long interaction held in front of an officer.",[18,591,592],{},"A useful rhythm is to decide the next night action before the day begins. During the day, complete the scheduled requirement first, then use spare time for a supported money activity. At OJ's Deals, buy the next confirmed tool rather than filling your inventory with speculative items. Return to the cell, conceal or carry the equipment as the game allows, and wait for a suitable night opportunity. After the toilet is moved, the entrance is open; after the entrance is open, the tunnel becomes the active escape work area.",[18,594,595],{},"This is still a one-scenario race. You can repeat the preparation pattern across days, but the terminal decision is whether to attempt the escape now or spend another day improving equipment and cash. The hard limit is the 13th day, so an efficient attempt is better than a perfect inventory. In multiplayer, friends can share work and cover, but extra players also need to coordinate movement so that one noisy or suspicious action does not expose the whole plan.",[13,597,599],{"id":598},"tools-and-conditions-that-control-the-route","Tools and conditions that control the route",[18,601,602],{},"These are the elements that matter most for a first escape. Their exact prices and some requirements should be read from the current shop or HUD rather than assumed.",[69,604,605,611,617,627,633,643,649,655],{},[72,606,607,610],{},[22,608,609],{},"Cell:"," Your prison room is the preparation location and the starting point for the hidden route. Use it to handle the toilet and organize your escape equipment. Returning to the cell before night actions also keeps the route tied to a known checkpoint instead of improvising near guards.",[72,612,613,616],{},[22,614,615],{},"Money:"," Cash pays for tools and other equipment at OJ's Deals. Earn it through scheduled jobs and activities, including returning numbered library books or collecting garbage when those tasks are available. Spend it on the next confirmed requirement; do not treat every shop item as mandatory.",[72,618,619,622,623,626],{},[22,620,621],{},"OJ's Deals:"," OJ is the shop interaction for escape preparation. The inventory can include a ",[22,624,625],{},"Screwdriver",", digging equipment, a flashlight or other lighting gear, and access items. The HUD and current shop window are the authority for price, stock, and timing.",[72,628,629,632],{},[22,630,631],{},"Screwdriver:"," This is the clearly supported toilet-preparation tool. Use it on the toilet's fixed screws after you have brought it back to the cell. The toilet is not the tunnel itself: removing its fasteners is the state change that exposes the hidden entrance.",[72,634,635,638,639,642],{},[22,636,637],{},"Digging tool:"," A ",[22,640,641],{},"Power Drill"," is supported for clearing dirt in the tunnel, while video footage also shows a spoon used in a digging attempt. Because the tool evidence is not uniform, buy and equip the item the current objective accepts. Tools can be consumed or damaged, and hard rock may slow progress, so do not assume one small tool will finish every section.",[72,644,645,648],{},[22,646,647],{},"Flashlight or lighting equipment:"," The route leads into a dark tunnel. Bring the lighting item shown by the current shop or HUD before committing to the underground section. Light helps you see the work area and confirm that the tunnel has actually opened; it does not replace the digging tool.",[72,650,651,654],{},[22,652,653],{},"Suspicion, guards, and CCTV:"," Suspicion is the warning condition that makes escape preparation dangerous. Police patrols and cameras can interrupt exposed actions. If the meter rises, stop the unusual action, return to ordinary prison behavior, and use the next safe window rather than forcing the interaction.",[72,656,657,660],{},[22,658,659],{},"Keycard and window bars:"," A Keycard appears in the preparation evidence, and window bars are listed as a separate obstacle. They may support another route or a later objective, but the available information does not establish that either is always required for the toilet tunnel. Only buy or use them when the active HUD confirms their role.",[13,662,664],{"id":663},"your-first-toilet-to-tunnel-run","Your first toilet-to-tunnel run",[147,666,667,673,679,685,691,697,703,709],{},[72,668,669,672],{},[22,670,671],{},"Enter the prison and inspect the routine."," Start the scenario, locate your cell, OJ's Deals, the library or garbage activity, the cafeteria, and the roll-call area. The checkpoint is knowing where to return when a timed activity ends; once you can reach the cell without wandering, choose your first money task.",[72,674,675,678],{},[22,676,677],{},"Complete the scheduled activity before experimenting."," Follow the current timer for roll call, meals, work, or another required activity. Return the numbered library books or complete an available garbage task when the game offers it, then collect the payment. The feedback is added Money and a lower-risk prison routine; transition to the shop only after the activity is complete or the HUD permits you to leave.",[72,680,681,684],{},[22,682,683],{},"Buy the first confirmed escape tool."," Visit OJ's Deals during a safe window and purchase the tool named by the current task. For the toilet route, the confirmed preparation is a Screwdriver; a later tunnel stage may call for a Power Drill, spoon, flashlight, or another item depending on the current version. Check the inventory or HUD immediately so you know whether the purchase registered, then return to the cell instead of lingering near the shop.",[72,686,687,690],{},[22,688,689],{},"Carry or hide the tool and lower exposure."," Keep the equipment available in the way the game permits, but do not perform suspicious interactions in front of a guard or CCTV. If the suspicion meter is already elevated, finish the next normal activity or move through the prison as expected. The checkpoint is a calm return to your cell with the required item still available; only then begin the toilet action.",[72,692,693,696],{},[22,694,695],{},"Unscrew and move the cell toilet."," Interact with the toilet from inside the cell and remove its fixed screws with the Screwdriver. The final screw should produce a clear state change: the toilet can be moved and the space below is no longer ordinary cell decoration. If the prompt does not appear, stop and check the current HUD, tool, and interaction position rather than wasting durability on random surfaces.",[72,698,699,702],{},[22,700,701],{},"Open the entrance below the toilet."," Use the new opening and follow the prompt to enter or drill down into the ground. This is the transition from cell preparation to underground work. Confirm that the tunnel has loaded or that your character has entered the dirt area before consuming another tool action; the entrance is the checkpoint that proves the toilet step worked.",[72,704,705,708],{},[22,706,707],{},"Light the dark tunnel and clear the next obstruction."," Equip the accepted light source, then use the accepted digging tool against the dirt or rock ahead. Watch for tool damage and harder stone. Each successful action should advance the tunnel or remove an obstruction; if nothing changes, reposition and read the objective instead of repeatedly using an incompatible item.",[72,710,711,714],{},[22,712,713],{},"Choose whether to continue or reset the attempt."," If the route is progressing and suspicion is controlled, continue during the available night window and work toward the exit. If the tool breaks, the tunnel demands an unowned item, or police attention becomes dangerous, retreat to ordinary behavior, earn more cash, and return on the next safe day. The terminal decision is to complete the confirmed route before Day 13, not to force an unverified Keycard or window-bar step.",[204,716],{":segments":717,"description":718,"title":719,"videoId":720},"[{\"start\":288,\"label\":\"Buy tools, remove the toilet, and start digging\"}]","This linked moment supports the toilet-to-tunnel sequence: buying a spoon and flashlight, removing the cell toilet, opening the entrance, and beginning to dig in the dark.","Prepare the cell toilet and enter the escape tunnel","uy1AobcX6iw",[13,722,724],{"id":723},"priorities-and-recovery-when-plans-fail","Priorities and recovery when plans fail",[18,726,727],{},"Use this priority order: meet the daily prison requirement; earn enough Money for the next confirmed tool; protect the night window; complete the toilet state change; then spend durability on the tunnel. Keep a buffer for food, movement, and returning to roll call, because a purchase is not useful if it leaves you unable to finish the scheduled routine. In a team, assign money gathering and route observation deliberately, and agree on who will perform the suspicious cell interaction.",[69,729,730,736,742,748,754,760],{},[72,731,732,735],{},[22,733,734],{},"You were caught while working in the cell:"," Stop the escape interaction and return to normal movement or the current scheduled activity. Let the immediate danger pass, lower exposure by avoiding guards and CCTV, then retry from the cell during a later night window.",[72,737,738,741],{},[22,739,740],{},"You bought a tool but the toilet prompt is missing:"," Check that the item is the Screwdriver accepted by the current HUD and that you are interacting with the toilet, not the sink or another cell object. If the task names another requirement, follow that task instead of spending the tool elsewhere.",[72,743,744,747],{},[22,745,746],{},"The toilet moved but the tunnel did not open:"," Reposition at the exposed space and activate the next prompt. The supported order is move the toilet, then open or enter the hole; do not treat unscrewing as proof that digging has started.",[72,749,750,753],{},[22,751,752],{},"The digging tool breaks or meets hard rock:"," Stop consuming unrelated items, return to OJ's Deals when safe, and buy the tool currently requested for the obstruction. The spoon shown in some footage is not a stable substitute for every version, so use the current HUD's accepted equipment.",[72,755,756,759],{},[22,757,758],{},"You are short on cash:"," Use the next available library, garbage, or prison job activity and collect its payment before shopping again. Do not spend the remaining cash on a Keycard unless the active route confirms it is needed.",[72,761,762,765],{},[22,763,764],{},"You reach the last days without a confirmed route:"," Prioritize the known toilet-to-tunnel steps and use the current objectives to resolve any window-bar or door requirement. A clean, shorter attempt with the correct tool is safer than buying every item and raising Suspicion through repeated experiments.",[13,767,769],{"id":768},"first-time-13-days-to-escape-questions","First-time 13 Days to Escape questions",[302,771,773],{"id":772},"is-the-keycard-required-for-the-toilet-tunnel","Is the Keycard required for the toilet tunnel?",[18,775,776],{},"The available route information does not establish that a Keycard is always required for the toilet-to-tunnel escape. Buy it only when the current HUD or door objective confirms that your route needs it.",[302,778,780],{"id":779},"what-should-you-do-if-the-digging-tool-breaks","What should you do if the digging tool breaks?",[18,782,783],{},"Return to OJ's Deals during a safe prison window and buy the tool currently accepted for the next obstruction. Some footage shows a spoon, while the route information also supports a Power Drill, so use the current shop and objective rather than assuming one tool works in every version.",[302,785,787],{"id":786},"can-you-escape-with-other-players","Can you escape with other players?",[18,789,790],{},"Yes. The game supports solo play or a team of up to three friends. Coordinate money gathering, tool handling, and observation so that one player's suspicious action does not expose the whole escape attempt.",[346,792,793,799,807,814,822],{},[349,794,795,797],{},[352,796,354],{},[352,798,357],{},[18,800,801,804],{},[49,802],{"href":803},"https:\u002F\u002F13daystoescape.wiki\u002Fescape",[49,805,803],{"href":803,"rel":806},[366],[18,808,809,811],{},[49,810],{"href":362},[49,812,362],{"href":362,"rel":813},[366],[18,815,816,819],{},[49,817],{"href":818},"https:\u002F\u002F13daystoescape.wiki\u002Fescape\u002F13-days-to-escape-move-toilet",[49,820,818],{"href":818,"rel":821},[366],[18,823,824,826],{},[49,825],{"href":381},[49,827,381],{"href":381,"rel":828},[366],{"title":386,"searchDepth":387,"depth":387,"links":830},[831,832,833,834,835,836],{"id":550,"depth":387,"text":551},{"id":582,"depth":387,"text":583},{"id":598,"depth":387,"text":599},{"id":663,"depth":387,"text":664},{"id":723,"depth":387,"text":724},{"id":768,"depth":387,"text":769,"children":837},[838,839,840],{"id":772,"depth":397,"text":773},{"id":779,"depth":397,"text":780},{"id":786,"depth":397,"text":787},"Escape","Follow the supported Cell 13 escape route: earn Money, buy the right tools, move the toilet, open the tunnel, and dig before Day 13.",[844,845,846],{"question":773,"answer":776},{"question":780,"answer":783},{"question":787,"answer":790},"Cell 13 Escape Guide",[849,850,851,852],"Earn Money during prison activities before shopping at OJ's Deals.","Use the Screwdriver to move the cell toilet and expose the hidden entrance.","Use the current HUD to confirm digging tools, Keycard requirements, and window-bar tasks.","Keep Suspicion low and finish the route before Day 13.",{"bodyType":420},"\u002Fescape",{"title":544,"description":842},{"loc":854,"lastmod":423},[],"en\u002Fescape\u002Fescape",[524,860,861],"escape","walkthrough","RilGqbpRcMu2gT3uAVmAwn0Kky2zbj8WflsUVEoEe5Q",[864],{"id":865,"title":866,"author":8,"body":867,"category":1124,"coverLabel":402,"coverTone":403,"description":1125,"draft":405,"extension":406,"faq":1126,"featured":405,"game":524,"h1":1130,"keyTakeaways":1131,"meta":1136,"navigation":421,"path":1137,"publishedAt":423,"readTime":424,"seo":1138,"sitemap":1139,"statCards":1140,"stem":1141,"tags":1142,"updatedAt":423,"__hash__":1145},"days\u002Fen\u002Fdays\u002Fdays.md","13 Days to Escape Days Gameplay Guide",{"type":10,"value":868,"toc":1112},[869,872,876,879,882,887,891,894,897,900,905,909,912,916,919,923,926,982,985,989,1010,1054,1057,1061,1065,1068,1072,1075,1079,1082],[18,870,871],{},"13 Days to Escape is easiest to approach as a timed prison routine: use daylight for scheduled activities and cash, then use the night window to prepare the route out. The practical goal is not to rush one dramatic escape attempt. It is to reach the Day 13 deadline with enough money, useful tools, a workable route, and low enough Suspicion to act.",[13,873,875],{"id":874},"read-the-prison-day-before-moving","Read the prison day before moving",[18,877,878],{},"Start each session by checking the HUD at the top of the screen. The day number tells you how much of the 13-day preparation window remains; the schedule block identifies the current activity; and the clock tells you whether you can afford a detour. Your first-session target is simple: attend the required routine, earn an early payout, and spend the night turning that progress into escape preparation.",[18,880,881],{},"Treat every trip across the prison as a time decision. Roll Call is a fixed gathering, while Library, Meal, Walk, Exercise, and Garbage Job each occupy their own activity window. Go to the named location before the countdown expires, and do not assume that an unfinished optional task is worth missing the next fixed event. The exact end trigger can vary by route, so keep the Day 13 objective in view rather than relying on a single remembered schedule.",[204,883],{":segments":884,"description":885,"title":886,"videoId":209},"[{\"start\":78,\"label\":\"Follow the schedule and begin tool preparation\"}]","This moment supports the daily-routine advice by showing the escape deadline, scheduled prison activities, and early tool preparation described in this section.","Follow the prison day toward the Day 13 escape deadline",[13,888,890],{"id":889},"how-daylight-becomes-an-escape-route","How daylight becomes an escape route",[18,892,893],{},"The game uses a repeating daily structure inside a finite 13-day deadline. During the day, the schedule moves you through prison activities and jobs. That routine provides opportunities to earn Money, collect litter, and maintain a normal presence. At night, lights out creates a better preparation window: return to your Cell, organize or hide tools, and work on the route through the prison when the schedule is no longer directing you between activities.",[18,895,896],{},"This is a preparation cycle, not a guarantee of safety. Guards, Police, and CCTV can still expose suspicious movement, and night action can raise Suspicion. A successful day therefore has two outputs: material progress such as Money, Food, Tools, or a Keycard, and an information or positioning gain such as knowing where to move next. Advance to the next day only after deciding what the current day actually bought you.",[18,898,899],{},"The broad flow is: read the HUD, attend the next scheduled activity, take a profitable task when its timing fits, shop with the resulting Money, then use the Cell and night window to connect the next part of the escape plan. Repeat that balance until the route is ready before or on Day 13. In multiplayer, up to three friends can share Library, Garbage, or route work, but extra movement can also create more opportunities to be noticed.",[204,901],{":segments":902,"description":903,"title":904,"videoId":720},"[{\"start\":532,\"label\":\"Complete the Garbage Job for its payout\"},{\"start\":284,\"label\":\"Buy tools and start Cell preparation\"}]","These moments support the job-and-preparation cycle by showing the Garbage Job workflow and the Cell setup used for early escape preparation.","Earn money and prepare the Cell escape route",[13,906,908],{"id":907},"the-systems-that-shape-each-day","The systems that shape each day",[18,910,911],{},"Use the following systems as a quick decision map. The values are practical roles, not a promise that every activity has a fixed reward in every current version.",[452,913],{":columns":914,":rows":915},"[{\"key\":\"element\",\"label\":\"System or place\"},{\"key\":\"role\",\"label\":\"What it affects\"},{\"key\":\"beginner_use\",\"label\":\"Beginner use\"}]","[[\"HUD day, schedule, and clock\",\"Time and next obligation\",\"Check it before every move and return before a countdown expires\"],[\"Roll Call\",\"Required routine and timing\",\"Reach the meeting point before the timer ends\"],[\"Library\",\"Early Money\",\"Find and deliver the requested numbered books during its countdown\"],[\"Garbage Job and litter\",\"Money from collected rubbish\",\"Collect the requested litter and deliver it, but verify the current payout in-game\"],[\"Meal and Food\",\"Routine and consumable preparation\",\"Follow the Meal prompt; food can support the wider escape plan\"],[\"Cell and night phase\",\"Tool storage and route work\",\"Use lights out to organize, hide, dig, or connect prepared tunnel sections\"],[\"Suspicion, Guards, and CCTV\",\"Risk of being exposed\",\"Avoid unnecessary detours and lower-risk movements when preparing\"],[\"Shops, Tools, and Keycard\",\"Escape capability\",\"Convert Money into the next item or route requirement instead of hoarding cash\"]]",[18,917,918],{},"Library is usually the clearest early income option because its book request and countdown tell you exactly what to do. Garbage Job is also useful, but the available records disagree about whether eight litter pays $25 or 20 cash. Treat the HUD or current job panel as authoritative rather than planning around a fixed number. Exercise remains part of the routine, but its fixed reward and complete operation are not established here, so do not spend a scarce time window expecting a specific payout.",[13,920,922],{"id":921},"your-first-complete-prison-day","Your first complete prison day",[18,924,925],{},"Follow this sequence on a new run. The checkpoints keep you from converting one missed activity into a wasted day.",[147,927,928,934,940,946,952,958,964,970,976],{},[72,929,930,933],{},[22,931,932],{},"Read the HUD at spawn."," Note the current day, the named schedule block, the clock, and the next location. This is your starting checkpoint: you should know whether you are heading to Roll Call, a job, or another routine activity.",[72,935,936,939],{},[22,937,938],{},"Reach the next fixed activity first."," Walk to Roll Call or the currently named event before exploring. Arriving on time preserves the day’s structure; wandering first can make the next transition impossible.",[72,941,942,945],{},[22,943,944],{},"Take the first profitable window that fits."," When Library appears, search for the requested numbered books and hand them in before its independent countdown ends. If Garbage Job is available instead, collect the required litter and deliver it. Stop when the event ends rather than extending the detour.",[72,947,948,951],{},[22,949,950],{},"Follow Meal or the next routine prompt."," Go to the dining area when the schedule calls for it and complete the available interaction. Keep Food and the routine in mind, but do not invent a fixed reward for Exercise or Meal when the current prompt does not show one.",[72,953,954,957],{},[22,955,956],{},"Use Walk or Yard Time deliberately."," During Walk, stay aware of the return time. Collect litter only when it will not make you late, and leave the yard with enough time to reach the next named activity.",[72,959,960,963],{},[22,961,962],{},"Check Money and the next requirement."," At the first safe opportunity, decide whether the escape plan needs Food, a Tool, a Weapon, or a Keycard. Buy the item that removes the next route barrier; cash that cannot support a route is less useful than a necessary tool.",[72,965,966,969],{},[22,967,968],{},"Return to the Cell for lights out."," Confirm the night transition before starting risky work. Store or hide the items you bought, then inspect the Cell setup and the next route section.",[72,971,972,975],{},[22,973,974],{},"Do one controlled night task."," Move the Toilet, dig, or connect a prepared tunnel section only when the route and the required tool are ready. Keep the action focused; unnecessary movement increases exposure without advancing the escape.",[72,977,978,981],{},[22,979,980],{},"Verify before the next day."," Check that the tool is still available, the route has visibly advanced, and Suspicion has not made the next movement unsafe. If a checkpoint is missing, spend the next daylight window correcting that specific gap rather than buying unrelated items.",[18,983,984],{},"By the end of this sequence, a good first day has produced at least one of three outcomes: earned Money, a confirmed route step, or a clearer requirement for the next day. It does not need to complete the escape immediately.",[13,986,988],{"id":987},"priorities-when-a-day-goes-wrong","Priorities when a day goes wrong",[18,990,991,992,995,996,995,999,995,1002,1005,1006,1009],{},"Keep these priorities in order: ",[22,993,994],{},"meet fixed activities",", ",[22,997,998],{},"earn reliable Money",[22,1000,1001],{},"buy the next route-enabling item",[22,1003,1004],{},"work during a controlled night window",", and ",[22,1007,1008],{},"protect the remaining days and Suspicion level",". If playing with friends, divide jobs only when the team can still regroup before the next scheduled event.",[69,1011,1012,1018,1024,1030,1036,1042,1048],{},[72,1013,1014,1017],{},[22,1015,1016],{},"You miss Roll Call:"," stop trying to recover the old schedule. Read the new HUD block, reach the next required event, and use the remaining time for a short income or preparation task.",[72,1019,1020,1023],{},[22,1021,1022],{},"You run out of time in Library:"," leave when the countdown closes and attend the next activity. Repeating the same search after the window has ended costs more than it earns.",[72,1025,1026,1029],{},[22,1027,1028],{},"The Garbage payout is different from your plan:"," use the current in-game amount and revise the purchase order. Keep enough time for the next fixed activity instead of collecting extra litter to chase an assumed total.",[72,1031,1032,1035],{},[22,1033,1034],{},"You buy the wrong item:"," do not spend the night improvising a risky route. Store the item, identify the actual next barrier, and use the following Money window to correct the inventory.",[72,1037,1038,1041],{},[22,1039,1040],{},"Suspicion rises during night work:"," stop the route action, return to a safer position if possible, and make the next daylight movement routine-focused. A slower route is preferable to spending another day recovering from exposure.",[72,1043,1044,1047],{},[22,1045,1046],{},"A tunnel or Cell action does not advance:"," verify the required Tool, position, and interaction prompt before repeating it. If the checkpoint still does not change, preserve the remaining days and work on Money or inventory rather than repeatedly triggering the same action.",[72,1049,1050,1053],{},[22,1051,1052],{},"The Day 13 deadline is close:"," stop taking optional jobs and compare the route against its remaining requirements. Buy only what removes a confirmed final barrier, then execute the prepared route instead of starting a new side objective.",[18,1055,1056],{},"The safest overall rhythm is predictable: routine first, cash second, targeted shopping third, and focused night preparation last. That rhythm gives you room to react when a job timer, reward display, or route interaction differs from expectation.",[13,1058,1060],{"id":1059},"first-time-days-questions","First-time Days questions",[302,1062,1064],{"id":1063},"should-i-use-daytime-or-nighttime-for-escape-preparation","Should I use daytime or nighttime for escape preparation?",[18,1066,1067],{},"Use daytime mainly for scheduled prison activities, Money, and shopping; use the night window for Cell work, tool organization, digging, and route preparation. Night is more suitable for preparation but is not automatically safe, so watch Guards, CCTV, and Suspicion.",[302,1069,1071],{"id":1070},"what-should-i-do-if-the-garbage-job-reward-is-different","What should I do if the Garbage Job reward is different?",[18,1073,1074],{},"Trust the current in-game job or HUD display. Available records report different payouts for eight litter, so treat the amount as mutable and change your purchase order rather than assuming a fixed total.",[302,1076,1078],{"id":1077},"how-many-friends-can-join-a-prison-run","How many friends can join a prison run?",[18,1080,1081],{},"The documented multiplayer setup allows a Prisoner to act with up to three friends, and teammates can divide Library, Garbage, or route work. Coordinate regrouping, because extra movement can also increase exposure and make the next scheduled activity harder to reach.",[346,1083,1084,1090,1098,1105],{},[349,1085,1086,1088],{},[352,1087,354],{},[352,1089,357],{},[18,1091,1092,1095],{},[49,1093],{"href":1094},"https:\u002F\u002F13daystoescape.wiki\u002F",[49,1096,1094],{"href":1094,"rel":1097},[366],[18,1099,1100,1102],{},[49,1101],{"href":497},[49,1103,497],{"href":497,"rel":1104},[366],[18,1106,1107,1109],{},[49,1108],{"href":505},[49,1110,505],{"href":505,"rel":1111},[366],{"title":386,"searchDepth":387,"depth":387,"links":1113},[1114,1115,1116,1117,1118,1119],{"id":874,"depth":387,"text":875},{"id":889,"depth":387,"text":890},{"id":907,"depth":387,"text":908},{"id":921,"depth":387,"text":922},{"id":987,"depth":387,"text":988},{"id":1059,"depth":387,"text":1060,"children":1120},[1121,1122,1123],{"id":1063,"depth":397,"text":1064},{"id":1070,"depth":397,"text":1071},{"id":1077,"depth":397,"text":1078},"Days","Learn how to manage each prison day, earn Money, prepare tools, and reach an escape route before Day 13 in 13 Days to Escape.",[1127,1128,1129],{"question":1064,"answer":1067},{"question":1071,"answer":1074},{"question":1078,"answer":1081},"Days Gameplay Guide",[1132,1133,1134,1135],"Use the HUD day, schedule, and clock to plan every movement.","Earn Money in timed jobs, then buy only the next route-enabling item.","Use the Cell and night phase for focused preparation while managing Suspicion.","Treat the Day 13 deadline and current in-game reward displays as authoritative.",{"bodyType":420},"\u002Fdays",{"title":866,"description":1125},{"loc":1137,"lastmod":423},[],"en\u002Fdays\u002Fdays",[524,1124,1143,1144],"gameplay","prison escape","AeW15CYY_GJnyQ7LRl0ZGW-vZIrWLv29MGy6OZIOpnw",[1147],{"id":1148,"title":1149,"author":1150,"body":1151,"category":560,"coverLabel":402,"coverTone":403,"description":1450,"draft":405,"extension":406,"faq":1451,"featured":405,"game":524,"h1":1457,"keyTakeaways":1458,"meta":1463,"navigation":421,"path":51,"publishedAt":423,"readTime":1465,"seo":1466,"sitemap":1467,"statCards":1468,"stem":1469,"tags":1470,"updatedAt":423,"__hash__":1472},"money\u002Fen\u002Fmoney\u002Fmoney.md","13 Days to Escape Money Guide","13 days to escape Editorial",{"type":10,"value":1152,"toc":1435},[1153,1175,1186,1190,1193,1197,1204,1208,1225,1232,1237,1240,1244,1255,1261,1276,1279,1283,1293,1296,1302,1306,1320,1324,1327,1330,1334,1337,1340,1343,1347,1366,1369,1373,1377,1380,1384,1390,1394,1397,1401,1404],[18,1154,1155,1156,1158,1159,1162,1163,1166,1167,1170,1171,1174],{},"Money in ",[22,1157,524],{}," is the cash you use to buy escape tools and other preparation items from ",[22,1160,1161],{},"OJ's Deals",". The most dependable plan is to complete the prison jobs that fit the daytime schedule, confirm the payout in the HUD, and then save toward the tool you need next. Library deliveries pay ",[22,1164,1165],{},"10 cash per book",", a complete yard litter task pays ",[22,1168,1169],{},"20 cash",", and a timed kill bounty pays ",[22,1172,1173],{},"35 cash"," when you defeat the target and collect the drop. Potato peeling is another supported job, but its exact payout is not established in the available game information.",[18,1176,1177,1178,1181,1182,1185],{},"The important spending checkpoints are ",[22,1179,1180],{},"25 cash for the Screwdriver"," and ",[22,1183,1184],{},"110 cash for the Saw",". That makes the Saw equivalent to eleven successful Library book deliveries, while one Screwdriver takes three Library deliveries with 10 cash left over. Treat those comparisons as planning targets rather than a promise that every day will offer the same job: the schedule, target, and available pickups can vary.",[13,1187,1189],{"id":1188},"where-money-comes-from","Where money comes from",[18,1191,1192],{},"Use the prison routine to decide which income source is available. Library, lunch, and yard activities are scheduled parts of the day, while the kill bounty is a separate timed opportunity. Cash stacks are bonus pickups rather than a replacement for a scheduled job. The table separates the reliable recorded payouts from activities whose amount or refresh rules are not fully established.",[452,1194],{":columns":1195,":rows":1196},"[{\"key\":\"source\",\"label\":\"Money source\"},{\"key\":\"payout\",\"label\":\"Recorded payout\"},{\"key\":\"timing\",\"label\":\"When to use it\"},{\"key\":\"requirement\",\"label\":\"What to do\"}]","[[\"Library book delivery\",\"10 cash per book\",\"Library period\",\"Read the number at the desk, find the matching book, then return it before the activity ends\"],[\"Potato peeling\",\"Cash per completed round; amount not recorded\",\"LUNCH\",\"Complete the potato-station peeling interaction and watch the cash counter\"],[\"Litter pickup\",\"20 cash for a complete 8\u002F8 set\",\"YARD TIME\",\"Collect eight pieces of litter; the payout is tied to the completed set\"],[\"Kill bounty\",\"35 cash\",\"Limited-time event\",\"Accept the KILL prompt, defeat the target before the timer ends, and pick up the cash\"],[\"Cash stacks\",\"Extra cash; individual amount not established\",\"Beds and some LOCKDOWN areas\",\"Search inmate beds and the opened prisoner transport area when its access condition is met\"]]",[18,1198,1199,1200,1203],{},"The job wording matters. A Library reward is recorded per delivered book, but the yard reward is tied to reaching ",[22,1201,1202],{},"8\u002F8",", not to each individual piece of litter. Potato peeling is confirmed as an income activity, yet the available record does not establish a fixed amount for each round, so check the HUD instead of budgeting around an assumed payout.",[13,1205,1207],{"id":1206},"library-books-for-steady-cash","Library books for steady cash",[18,1209,1210,1211,1214,1215,995,1218,1005,1221,1224],{},"Library delivery is the clearest repeatable money route in the supplied records. When the Library period begins, first look at the desk guard's displayed number. Search the shelves for that numbered book, pick it up with ",[22,1212,1213],{},"E",", and bring it back to the desk before the activity closes. Recorded examples include ",[37,1216,1217],{},"#106",[37,1219,1220],{},"#032",[37,1222,1223],{},"#140","; these examples are not a permanent list, because the requested number can change with the day.",[18,1226,1227,1228,1231],{},"The practical loop is therefore ",[22,1229,1230],{},"check the desk, search by number, pick up the match, return to the desk, and verify the payout",". Do not start by grabbing a book at random. A wrong search wastes the same limited activity window that you need for the delivery, and a late return can leave the job unfinished. If the number is difficult to spot, keep the objective and the activity timer visible while searching rather than leaving the Library to pursue a less certain pickup.",[204,1233],{":segments":1234,"description":1235,"title":1236,"videoId":209},"[{\"start\":140,\"label\":\"Find numbered Library books for money\"}]","This moment supports the numbered Library book search and shows how the resulting cash can contribute toward buying a Screwdriver.","Finding Library books for cash",[18,1238,1239],{},"At 10 cash per book, Library work gives you a simple way to estimate progress toward OJ's prices. Eleven completed deliveries cover the recorded 110-cash Saw price; three cover the 25-cash Screwdriver price, with 5 cash remaining. Those are arithmetic planning aids only—the game may offer other payouts and bonus cash during the same run.",[13,1241,1243],{"id":1242},"lunch-and-yard-jobs","Lunch and yard jobs",[18,1245,1246,1247,1250,1251,1254],{},"The cafeteria's potato station provides another scheduled opportunity during ",[22,1248,1249],{},"LUNCH",". Start the peeling interaction and complete the displayed progress, such as ",[37,1252,1253],{},"Peel potatoes 5\u002F5",". The activity is useful when Library is unavailable or when you need to keep earning without waiting for a particular book, but do not assign it a fixed cash value from the current record. Finish the round, then read the HUD cash counter to learn what that run added.",[204,1256],{":segments":1257,"description":1258,"title":1259,"videoId":1260},"[{\"start\":284,\"label\":\"Peel potatoes for cash\"}]","This moment supports the lunch potato-peeling job and shows how its cash can help fund a Screwdriver without treating the recorded amount as a universal payout.","Peeling potatoes for prison income","QYPHPSdXwMU",[18,1262,1263,1264,1267,1268,1271,1272,1275],{},"During ",[22,1265,1266],{},"YARD TIME",", the recorded objective is ",[37,1269,1270],{},"Pick up litter 8\u002F8",". Collect all eight pieces and continue until the completion state appears. The reward is ",[22,1273,1274],{},"20 cash for the completed set",", not 20 cash for every item. If the yard task is interrupted before 8\u002F8, treat it as incomplete until the game confirms the objective and the cash total changes.",[18,1277,1278],{},"These jobs are governed by the prison timetable. They are not always available on demand, so plan the next purchase around the next scheduled activity rather than assuming you can repeat one job immediately. The day and time shown in the HUD are as important as the cash total: missing roll call, entering an unavailable area, or allowing suspicion to rise can cost more time than a marginal detour earns.",[13,1280,1282],{"id":1281},"bounties-and-bonus-cash","Bounties and bonus cash",[18,1284,1285,1286,1289,1290,1292],{},"The ",[22,1287,1288],{},"KILL"," bounty is a separate, timed income event. When the nearby inmate prompt appears, accept it only if you can reach the target and act before the countdown ends. The recorded reward is ",[22,1291,1173],{},". Defeat the target, collect the dropped cash, and check the counter; defeating the target without picking up the drop does not complete the money part of the opportunity.",[18,1294,1295],{},"Because the bounty is time-limited and can increase exposure or suspicion, it is not automatically better than a scheduled job. Take it when the route is practical and the prison state is safe enough. If guards, CCTV, the current routine, or the timer make the approach risky, protecting your existing progress can be the better money decision.",[18,1297,1298,1299,1301],{},"Cash stacks are additional pickups. The supplied records place them in inmates' beds and, during ",[22,1300,43],{},", in the rear of the opened prisoner transport area. Some access depends on escape progress—for example, opening a route with the Saw first—so do not count a stack as immediately available just because you know its area. The individual stack values and complete refresh rules are not established; use them as opportunistic bonuses after checking the route and your suspicion level.",[13,1303,1305],{"id":1304},"spending-money-at-ojs-deals","Spending money at OJ's Deals",[18,1307,1308,1309,1312,1313,1316,1317,1319],{},"OJ's Deals is in ",[22,1310,1311],{},"cell 13"," in the cell block. Interact with ",[22,1314,1315],{},"OJ"," and press ",[22,1318,1213],{}," to open the shop. The recorded prices are:",[452,1321],{":columns":1322,":rows":1323},"[{\"key\":\"item\",\"label\":\"Item\"},{\"key\":\"price\",\"label\":\"Price (cash)\"},{\"key\":\"planning_target\",\"label\":\"Useful target\"},{\"key\":\"note\",\"label\":\"Decision note\"}]","[[\"Screwdriver\",\"25\",\"Three 10-cash Library deliveries\",\"Leave a small surplus when using Library income alone\"],[\"Saw\",\"110\",\"Eleven 10-cash Library deliveries\",\"Save deliberately; bonus cash or other jobs can shorten the route\"]]",[18,1325,1326],{},"The shop will not complete a purchase if your balance is below the listed price. Before walking to cell 13, finish the current job and confirm that the HUD has updated. If a purchase seems unavailable, check the balance first, then confirm that you are interacting with OJ's Deals rather than expecting a nearby pickup to count as shop credit.",[18,1328,1329],{},"The two prices also show why a mixed income plan is useful. A 20-cash completed yard task brings you close to a Screwdriver on its own; a 35-cash bounty can cover that purchase if the drop is collected; and Library deliveries give the most transparent long-term count toward the 110-cash Saw. Potato peeling and cash stacks can close the remaining gap, but their exact contribution is not fixed in the current record.",[13,1331,1333],{"id":1332},"a-safer-money-plan","A safer money plan",[18,1335,1336],{},"Start each day by checking the current objective, routine phase, cash total, and suspicion meter. Use the next available scheduled job first: deliver the numbered Library book, complete the lunch potato interaction, or finish the yard's 8\u002F8 litter objective. After each completion, confirm the cash counter rather than assuming the reward was applied.",[18,1338,1339],{},"When a KILL prompt appears, compare its 35-cash reward with the time and exposure required. Search beds or a LOCKDOWN transport area only when the route is open and the surrounding prison state allows it. Keep the day limit in mind: money is valuable because it buys the tools needed for escape, not because a large balance is an objective by itself.",[18,1341,1342],{},"Once you reach 25 cash, buy the Screwdriver if it is the next supported preparation need. For the Saw, continue saving to 110 cash and avoid spending the balance on optional items unless the current escape plan calls for them. In multiplayer, up to three friends can share the work of finding books, collecting litter, and searching for cash, but the group still has to coordinate the purchase and the schedule. If suspicion rises or guards interrupt the route, recover by returning to the ordinary routine and waiting for the next safe earning window instead of forcing a risky pickup.",[13,1344,1346],{"id":1345},"money-limits-and-checks","Money limits and checks",[18,1348,1349,1350,995,1353,995,1356,995,1359,1005,1362,1365],{},"The fixed values in this guide are the recorded ",[22,1351,1352],{},"10-cash Library payout",[22,1354,1355],{},"20-cash completed yard payout",[22,1357,1358],{},"35-cash bounty reward",[22,1360,1361],{},"25-cash Screwdriver price",[22,1363,1364],{},"110-cash Saw price",". The potato-peeling amount, individual cash-stack values, and full refresh rules are not fixed here. Use the in-game HUD and shop panel as the final check for a mutable balance or an amount that the game does not display until completion.",[18,1367,1368],{},"Do not treat numbered books, bounty targets, or tool prices as interchangeable. A book number identifies a delivery objective; it is not a cash value. A bounty is an optional timed event; it is not part of the Library or yard payout. A tool price is a spending threshold, not a reward. Keeping those categories separate makes it easier to tell whether you need another scheduled job, a bonus pickup, or simply a safer route to OJ.",[13,1370,1372],{"id":1371},"money-faq","Money FAQ",[302,1374,1376],{"id":1375},"what-is-the-fastest-known-way-to-reach-the-25-cash-screwdriver-price","What is the fastest known way to reach the 25-cash Screwdriver price?",[18,1378,1379],{},"Use the next available scheduled job and confirm the HUD after completion. Three Library deliveries provide 30 cash at the recorded 10-cash-per-book rate, while a completed 8\u002F8 yard task provides 20 cash and a collected kill bounty provides 35 cash. Potato peeling and cash stacks can help, but their exact values are not fixed in the available record.",[302,1381,1383],{"id":1382},"does-each-piece-of-yard-litter-pay-20-cash","Does each piece of yard litter pay 20 cash?",[18,1385,1386,1387,1389],{},"No. The recorded yard reward is 20 cash for completing the full ",[37,1388,1270],{}," objective. Treat the payout as a completion reward and verify the cash counter after the game marks the set complete.",[302,1391,1393],{"id":1392},"can-i-count-cash-stacks-toward-the-saw-before-reaching-them","Can I count cash stacks toward the Saw before reaching them?",[18,1395,1396],{},"Use them as possible bonus income, not as guaranteed budget. Cash stacks are reported in inmate beds and in the rear of prisoner transport during LOCKDOWN, but the individual amounts and some access conditions are not fully established. Plan around scheduled payouts until the pickup is reachable and confirmed in the HUD.",[302,1398,1400],{"id":1399},"why-can-a-money-run-fail-even-when-a-job-is-available","Why can a money run fail even when a job is available?",[18,1402,1403],{},"The prison routine, activity timer, guards, CCTV, and suspicion meter still apply. A late Library return, an unfinished 8\u002F8 yard objective, an uncollected bounty drop, or an interruption by guards can prevent the expected cash from being credited. Return to the normal schedule and verify each completion before changing your spending plan.",[346,1405,1406,1412,1420,1427],{},[349,1407,1408,1410],{},[352,1409,354],{},[352,1411,357],{},[18,1413,1414,1417],{},[49,1415],{"href":1416},"https:\u002F\u002F13daystoescape.wiki\u002Fitems\u002F13-days-to-escape-money-guide",[49,1418,1416],{"href":1416,"rel":1419},[366],[18,1421,1422,1424],{},[49,1423],{"href":369},[49,1425,369],{"href":369,"rel":1426},[366],[18,1428,1429,1432],{},[49,1430],{"href":1431},"https:\u002F\u002F13daystoescape.wiki\u002Fitems\u002F13-days-to-escape-ojs-deals-shop",[49,1433,1431],{"href":1431,"rel":1434},[366],{"title":386,"searchDepth":387,"depth":387,"links":1436},[1437,1438,1439,1440,1441,1442,1443,1444],{"id":1188,"depth":387,"text":1189},{"id":1206,"depth":387,"text":1207},{"id":1242,"depth":387,"text":1243},{"id":1281,"depth":387,"text":1282},{"id":1304,"depth":387,"text":1305},{"id":1332,"depth":387,"text":1333},{"id":1345,"depth":387,"text":1346},{"id":1371,"depth":387,"text":1372,"children":1445},[1446,1447,1448,1449],{"id":1375,"depth":397,"text":1376},{"id":1382,"depth":397,"text":1383},{"id":1392,"depth":397,"text":1393},{"id":1399,"depth":397,"text":1400},"Find cash through prison jobs, bounties, and bonus pickups, then plan the 25-cash Screwdriver and 110-cash Saw purchases in 13 days to escape.",[1452,1453,1455,1456],{"question":1376,"answer":1379},{"question":1383,"answer":1454},"No. The recorded yard reward is 20 cash for completing the full `Pick up litter 8\u002F8` objective. Treat the payout as a completion reward and verify the cash counter after the game marks the set complete.",{"question":1393,"answer":1396},{"question":1400,"answer":1403},"Money Guide",[1459,1460,1461,1462],"Library deliveries pay 10 cash per book, while a complete 8\u002F8 yard litter task pays 20 cash.","A collected kill bounty pays 35 cash, but it is timed and can raise exposure or suspicion.","OJ's Deals lists the Screwdriver at 25 cash and the Saw at 110 cash.","Potato-peeling and cash-stack amounts are not fixed in the available record, so verify the HUD before spending.",{"bodyType":1464},"reference-catalog","7 min read",{"title":1149,"description":1450},{"loc":51,"lastmod":423},[],"en\u002Fmoney\u002Fmoney",[524,1471],"13 days to escape Money","Y8zz_2Bf9iGmbc09Irkz9TM23sRbbumVabvcW-3S2kk",[1474],{"id":1475,"title":1476,"author":8,"body":1477,"category":1738,"coverLabel":402,"coverTone":403,"description":1739,"draft":405,"extension":406,"faq":1740,"featured":405,"game":524,"h1":1744,"keyTakeaways":1745,"meta":1750,"navigation":421,"path":1751,"publishedAt":423,"readTime":424,"seo":1752,"sitemap":1753,"statCards":1754,"stem":1755,"tags":1756,"updatedAt":423,"__hash__":1759},"items\u002Fen\u002Fitems\u002Fitems.md","13 Days to Escape Items Guide",{"type":10,"value":1478,"toc":1725},[1479,1495,1499,1502,1506,1513,1517,1529,1540,1545,1548,1553,1560,1564,1567,1580,1583,1597,1600,1604,1607,1618,1621,1624,1628,1631,1634,1637,1641,1654,1660,1663,1667,1671,1674,1678,1681,1685,1688],[18,1480,1481,1482,1484,1485,1488,1489,1491,1492,1494],{},"The most important items in ",[22,1483,24],{}," are the tools that open different escape routes. Buy a ",[22,1486,1487],{},"Saw"," for 110 cash to cut the Cell window bars, or buy a ",[22,1490,625],{}," for 25 cash to start the Toilet tunnel route. The ",[22,1493,641],{}," is free at the Workshop once you reach it. Food supports prison activities, while weapons and the Keycard are useful for exploration but have less completely verified pricing and placement.",[13,1496,1498],{"id":1497},"_13-days-to-escape-item-list","13 Days to Escape item list",[18,1500,1501],{},"This table separates an item's confirmed job from details that should be checked in the current game panel. “Route” means the obstacle or activity the item is most clearly associated with, not a promise that the item is the only way to complete every encounter.",[452,1503],{":columns":1504,":rows":1505},"[{\"key\":\"item\",\"label\":\"Item\"},{\"key\":\"type\",\"label\":\"Type\"},{\"key\":\"use\",\"label\":\"Main use\"},{\"key\":\"source\",\"label\":\"Where to get it\"},{\"key\":\"requirement\",\"label\":\"Known requirement\"}]","[[\"Bread\",\"Food\",\"Daily food activity\",\"Prison meals or food activities\",\"Attend the scheduled activity\"],[\"Potato\",\"Food \u002F job item\",\"Food activity and potato-peeling work\",\"Lunch or Cafeteria activity\",\"Arrive during the scheduled time\"],[\"Pâté\",\"Food\",\"Daily food activity\",\"Prison food activities\",\"Follow the prison schedule\"],[\"Saw\",\"Tool\",\"Cuts Cell window bars\",\"OJ's Deals in Cell 13\",\"110 cash\"],[\"Screwdriver\",\"Tool\",\"Unscrews the Toilet and starts the tunnel route\",\"OJ's Deals in Cell 13\",\"25 cash\"],[\"Power Drill\",\"Tool\",\"Drills through an escape obstacle\",\"Workshop workbench\",\"Reach the Workshop; no purchase price confirmed\"],[\"Knife\",\"Tool \u002F weapon\",\"Used in some escape or danger encounters\",\"OJ's Deals or a related shop\",\"Cash required; price is inconsistent\"],[\"Gun\",\"Weapon\",\"Danger encounters or defense\",\"Shop or a scene pickup\",\"Exact price and ammunition rules unconfirmed\"],[\"Baseball Bat\",\"Weapon\",\"Close-range defense\",\"Shop or a scene pickup\",\"Exact requirement unconfirmed\"],[\"Keycard\",\"Access item\",\"May open a restricted area or escape route\",\"Purchase or scene exploration\",\"Exact door and price unconfirmed\"]]",[18,1507,1508,1509,1512],{},"The confirmed prices make the initial tool choice easy to compare: the Saw costs 110 cash, the Screwdriver costs 25 cash, and buying both requires 135 cash. Use the ",[49,1510,56],{"href":51,"target":52,"rel":1511},[54,55]," to plan those purchases without relying on unconfirmed pickup values. That total is only for these two listed tools; it does not include a Knife, weapon, Keycard, or any value that may change in the shop.",[13,1514,1516],{"id":1515},"tools-and-the-routes-they-open","Tools and the routes they open",[18,1518,1519,1520,1524,1525,1528],{},"The Saw and Screwdriver are not interchangeable. The ",[49,1521,1523],{"href":854,"target":52,"rel":1522},[54,55],"escape guide"," shows how each tool fits into the wider preparation sequence. The Saw belongs to the ",[22,1526,1527],{},"Cell window"," route. After buying it, use the appropriate night or LOCKDOWN opportunity to cut the window bars and create a way out of the Cell. The tool is therefore a preparation purchase for the route leading toward the Workshop.",[18,1530,1531,1532,1535,1536,1539],{},"The Screwdriver belongs to the ",[22,1533,1534],{},"Toilet"," route. After purchasing it, the objective changes to ",[37,1537,1538],{},"Unscrew the toilet",", and the next preparation involves moving the Toilet and digging the tunnel. Do not carry a Saw to the Toilet expecting it to replace the Screwdriver, and do not treat the Screwdriver as the window-bar tool.",[204,1541],{":segments":1542,"description":1543,"title":1544,"videoId":209},"[{\"start\":117,\"label\":\"Screwdriver for the Toilet; Saw for window bars\"}]","This moment supports the distinction between the Screwdriver-powered Toilet route and the Saw-powered window-bar route.","Choose the right tool for each escape route",[18,1546,1547],{},"The Power Drill follows a different acquisition pattern. It is not another OJ purchase: it is obtained free from a workbench in the Workshop. The practical cost is access. The Workshop is behind the Cell Block near yellow-and-black hazard markings, and the evidence connects reaching it with the window route. Because the Workshop is reached through escape preparation, a free Drill does not mean it is available at the start of a run.",[204,1549],{":segments":1550,"description":1551,"title":1552,"videoId":233},"[{\"start\":1216,\"label\":\"Identify the obtained drill machine\"}]","This moment supports the article's explanation that the drill is obtained at the Workshop rather than bought from OJ.","Find the Power Drill in the Workshop",[18,1554,1555,1556,1559],{},"Tools are recorded as occupying a four-slot hotbar, with durability visible for tools. One example shows a durability value of ",[37,1557,1558],{},"202\u002F500","; use that as an interface example rather than a universal durability rule for every item. Keep the correct tool in an available slot before attempting its matching obstacle, and check the HUD if the objective does not advance.",[13,1561,1563],{"id":1562},"earning-cash-and-using-ojs-deals","Earning cash and using OJ's Deals",[18,1565,1566],{},"Cash comes from prison jobs before it becomes escape equipment. Library, Potato, and Garbage jobs are all part of the money loop described for the game. The Potato activity is especially easy to confuse with ordinary food: it can involve peeling or handling potatoes during Lunch, and the activity can provide income. Bread, Potato, and Pâté are connected to the prison's scheduled food activities, so arriving at the right place and time matters more than treating them as a permanent inventory stock.",[18,1568,1569,1570,1573,1574,1576,1577,1579],{},"When you have enough cash, go to ",[22,1571,1572],{},"Cell 13"," and find OJ, the NPC associated with the orange prison outfit. Approach OJ and press ",[37,1575,1213],{}," to open ",[22,1578,1161],{},". The shop is the reliable location for the confirmed Saw and Screwdriver purchases. It is not the same thing as a cash pile, the Cafeteria, or the Workshop workbench.",[18,1581,1582],{},"Plan the purchase around the route you intend to use:",[147,1584,1585,1588,1591,1594],{},[72,1586,1587],{},"For the window route, save 110 cash and buy the Saw.",[72,1589,1590],{},"For the Toilet tunnel route, save 25 cash and buy the Screwdriver.",[72,1592,1593],{},"For both options, budget 135 cash before considering other equipment.",[72,1595,1596],{},"Read the objective after buying an item so you can confirm that the intended route updated.",[18,1598,1599],{},"The shop's broader inventory may vary with the scene or progression. The summary clearly supports the two tool prices above, but it does not provide a complete, stable price sheet for every weapon or access item. Treat a price shown in the live shop as more useful for the current run than a remembered value.",[13,1601,1603],{"id":1602},"food-weapons-and-access-items","Food, weapons, and access items",[18,1605,1606],{},"Food has a narrower confirmed role than the tools. Bread appears at the start of play and is associated with eating. Potato and Pâté appear in the food and schedule loop, but the available information does not establish a precise hunger restoration amount, stamina bonus, or other numeric effect. Use these items as part of the relevant prison activity rather than assuming an unverified stat effect.",[18,1608,1609,1610,1613,1614,1617],{},"Knife, Gun, and Baseball Bat are separate from the route-opening tools. They appear in the game's item and encounter context, and the Knife is shown being purchased and carried. However, the Knife price is inconsistent: one account identifies OJ's price as ",[37,1611,1612],{},"$60",", while another mentions ",[37,1615,1616],{},"$80",". That conflict means the current shop display should decide what you pay. Do not build a cash budget around either number as a guaranteed universal price.",[18,1619,1620],{},"The Gun is associated with dangerous encounters or defense, but there is no confirmed fixed price, ammunition rule, or guarantee that it appears on every map. The Baseball Bat is likewise shown as a close-range defensive item, but its damage, durability, and official shop stock are not established here. These items may be useful when the game puts you at risk, but they should not replace the Saw or Screwdriver when an objective names a specific tool.",[18,1622,1623],{},"The Keycard is an access item tied to restricted areas or escape preparation. Its exact door, cost, and purchase-versus-pickup sequence remain unconfirmed. If you find or buy one, use the current objective and nearby locked interaction to identify its purpose rather than assuming it opens a particular named door.",[13,1625,1627],{"id":1626},"carrying-items-without-losing-the-route","Carrying items without losing the route",[18,1629,1630],{},"Items do not remove the prison's daily constraints. Keep following the schedule, avoid Police and CCTV, and manage Suspicion while moving tools or weapons. Carrying a tool does not itself erase high Suspicion, guarantee safe passage, or make a restricted area accessible.",[18,1632,1633],{},"The safest interpretation of the inventory is goal-based: carry the tool that matches the next confirmed obstacle, leave room in the hotbar, and verify the objective after an interaction. If the Saw does not progress the Toilet objective, that is expected because the two tools belong to different routes. If the Drill is missing, first confirm that you have reached the Workshop workbench rather than searching OJ's shop for it.",[18,1635,1636],{},"Food and job items should be read in the same context. A Potato may be part of Lunch and part of a money-making activity; that does not prove a fixed inventory buff. Similarly, an item appearing in a video or scene does not establish a universal spawn location or price. For mutable stock, durability, and values, prefer the live HUD or shop panel.",[13,1638,1640],{"id":1639},"what-is-confirmed-and-what-can-change","What is confirmed and what can change",[18,1642,1643,1644,995,1647,1005,1650,1653],{},"The strongest item decisions are the ones tied to an explicit obstacle: ",[22,1645,1646],{},"Saw → Cell window bars",[22,1648,1649],{},"Screwdriver → Toilet",[22,1651,1652],{},"Power Drill → Workshop workbench",". The Saw and Screwdriver prices are 110 and 25 cash respectively, while the Drill is free once the Workshop is reached. These are the useful anchors for planning an escape budget.",[18,1655,1656,1657,1659],{},"Several details should remain flexible. Food restoration values are not confirmed. Knife pricing has conflicting reports. Gun and Baseball Bat prices, ammunition, durability, and stock are not fully established. The Keycard's exact access target is also unresolved. The four-slot hotbar and visible durability are useful interface guidance, but the example ",[37,1658,1558],{}," should not be applied to every item.",[18,1661,1662],{},"Finally, tools and weapons do not replace stealth. The game description emphasizes working by day, planning by night, avoiding guards and CCTV, and keeping Suspicion low. Use the item list to choose the next preparation, then let the current schedule, objective, and interaction prompt determine when to act.",[13,1664,1666],{"id":1665},"first-time-13-days-to-escape-item-questions","First-time 13 Days to Escape item questions",[302,1668,1670],{"id":1669},"can-the-saw-open-the-toilet-route","Can the Saw open the Toilet route?",[18,1672,1673],{},"No. The Saw is tied to cutting the Cell window bars, while the Screwdriver is the item that updates the objective to unscrew the Toilet and begins the tunnel route.",[302,1675,1677],{"id":1676},"where-do-i-get-the-power-drill","Where do I get the Power Drill?",[18,1679,1680],{},"Reach the Workshop and take it from the workbench near the yellow-and-black hazard markings. It is a free pickup there rather than a confirmed OJ's Deals purchase.",[302,1682,1684],{"id":1683},"is-the-knife-definitely-60","Is the Knife definitely $60?",[18,1686,1687],{},"Not everywhere in the available information. One report says OJ sells it for $60 and another gives $80, so check the current OJ's Deals panel before budgeting for a Knife.",[346,1689,1690,1696,1704,1711,1718],{},[349,1691,1692,1694],{},[352,1693,354],{},[352,1695,357],{},[18,1697,1698,1701],{},[49,1699],{"href":1700},"https:\u002F\u002F13daystoescape.wiki\u002Fitems",[49,1702,1700],{"href":1700,"rel":1703},[366],[18,1705,1706,1708],{},[49,1707],{"href":1416},[49,1709,1416],{"href":1416,"rel":1710},[366],[18,1712,1713,1715],{},[49,1714],{"href":1431},[49,1716,1431],{"href":1431,"rel":1717},[366],[18,1719,1720,1722],{},[49,1721],{"href":375},[49,1723,375],{"href":375,"rel":1724},[366],{"title":386,"searchDepth":387,"depth":387,"links":1726},[1727,1728,1729,1730,1731,1732,1733],{"id":1497,"depth":387,"text":1498},{"id":1515,"depth":387,"text":1516},{"id":1562,"depth":387,"text":1563},{"id":1602,"depth":387,"text":1603},{"id":1626,"depth":387,"text":1627},{"id":1639,"depth":387,"text":1640},{"id":1665,"depth":387,"text":1666,"children":1734},[1735,1736,1737],{"id":1669,"depth":397,"text":1670},{"id":1676,"depth":397,"text":1677},{"id":1683,"depth":397,"text":1684},"Items","Compare the food, tools, weapons, access items, prices, and routes that matter in 13 Days to Escape.",[1741,1742,1743],{"question":1670,"answer":1673},{"question":1677,"answer":1680},{"question":1684,"answer":1687},"13 Days to Escape Items",[1746,1747,1748,1749],"Saw costs 110 cash for the Cell window-bar route.","Screwdriver costs 25 cash for the Toilet tunnel route.","Power Drill is free at the Workshop workbench.","Food effects and several weapon or Keycard details remain unconfirmed.",{"bodyType":1464},"\u002Fitems",{"title":1476,"description":1739},{"loc":1751,"lastmod":423},[],"en\u002Fitems\u002Fitems",[524,1757,1758,1161],"items","tools","8hR7vsm3P1_UFw-IZZDRSayYTnvatfMdZdKaFkD8f7M",[1761],{"id":1762,"title":1763,"author":8,"body":1764,"category":2029,"coverLabel":402,"coverTone":403,"description":2030,"draft":405,"extension":406,"faq":2031,"featured":405,"game":524,"h1":2037,"keyTakeaways":2038,"meta":2043,"navigation":421,"path":2044,"publishedAt":423,"readTime":1465,"seo":2045,"sitemap":2046,"statCards":2047,"stem":2048,"tags":2049,"updatedAt":423,"__hash__":2051},"classes\u002Fen\u002Fclasses\u002Fclasses.md","13 Days to Escape Classes Guide",{"type":10,"value":1765,"toc":2014},[1766,1778,1788,1792,1795,1799,1804,1810,1814,1819,1822,1838,1842,1845,1877,1880,1884,1887,1890,1896,1900,1903,1920,1923,1927,1930,1933,1937,1940,1943,1946,1950,1954,1957,1961,1969,1973,1976,1980,1983],[18,1767,1768,1770,1771,1774,1775,1777],{},[37,1769,524],{}," classes are specializations that change how you manage prison risks. The clearest currently supported option is ",[37,1772,1773],{},"Spy Class",": it costs 200 Gems or Diamonds and gives 50% less ",[37,1776,568],{}," inside the prison. That makes it the most practical documented choice for players who expect to move often, collect resources, or prepare an escape near guards and surveillance.",[18,1779,1780,1781,1181,1784,1787],{},"The game also names ",[37,1782,1783],{},"Medic",[37,1785,1786],{},"Murderer"," as classes, but the available evidence does not confirm their skills, prices, requirements, or purchase rules. Treat those names as an incomplete list rather than as proof of healing, damage, or revival mechanics.",[13,1789,1791],{"id":1790},"confirmed-classes","Confirmed Classes",[18,1793,1794],{},"The table separates the one class with a documented effect from classes that are only identified by name. Use the confirmed effect as a decision aid, and check the live class panel before spending currency because class details can change between versions.",[452,1796],{":columns":1797,":rows":1798},"[{\"key\":\"class\",\"label\":\"Class\"},{\"key\":\"effect\",\"label\":\"Documented effect\"},{\"key\":\"cost\",\"label\":\"Documented cost\"},{\"key\":\"best_use\",\"label\":\"Best use\"}]","[[\"Spy Class\",\"50% less Suspicion inside the prison\",\"200 Gems or Diamonds\",\"Lower-risk movement, exploration, and escape preparation\"],[\"Medic\",\"Not confirmed\",\"Not confirmed\",\"Check the current class panel\"],[\"Murderer\",\"Not confirmed\",\"Not confirmed\",\"Check the current class panel\"]]",[18,1800,1801,1803],{},[37,1802,1773],{}," is the only row with a verified gameplay effect in the available material. The 50% reduction applies to suspicion gained inside the prison; it is not evidence that the class makes you invisible, removes existing suspicion, or prevents guards and CCTV from reacting to other actions. The source also describes the class as something purchased through the class interface for 200 Gems or Diamonds.",[204,1805],{":segments":1806,"description":1807,"title":1808,"videoId":1809},"[{\"start\":24,\"label\":\"Spy Class costs 200 Gems or Diamonds and gives 50% less suspicion\"}]","This moment supports the documented Spy Class price and its 50% less suspicion effect inside the prison.","Check Spy Class cost and suspicion reduction","LZVr0zLvWDI",[13,1811,1813],{"id":1812},"what-spy-class-changes","What Spy Class Changes",[18,1815,1816,1818],{},[37,1817,568],{}," is a central risk to manage while you act normally during the day and prepare an escape. A lower increase gives you more room for mistakes when you move through the prison, work jobs, search for resources, or approach areas where guards and cameras can expose unusual behavior. In practical terms, Spy Class is strongest when your plan involves repeated movement rather than staying safely in one place.",[18,1820,1821],{},"The class does not replace normal caution. The available evidence still describes guards, police, CCTV, roll call, and suspicious behavior as hazards. Keep your actions controlled even with the reduction active. Avoid interpreting “50% less suspicion” as immunity, a stealth mode, or a guarantee that every risky action succeeds.",[18,1823,1824,1825,1828,1829,1831,1832,995,1835,1837],{},"The class also does not have a documented direct effect on the rest of an escape plan. Once suspicion is under control, use the ",[49,1826,1523],{"href":854,"target":52,"rel":1827},[54,55]," for the confirmed tool and movement sequence. There is no confirmed change to ",[37,1830,564],{}," interactions, ",[37,1833,1834],{},"Tools",[37,1836,578],{}," access, money earned, tool prices, digging, tunnels, or the route out of the prison. Choose Spy Class for its suspicion-management value, not for an assumed discount or shortcut.",[13,1839,1841],{"id":1840},"choosing-a-class-for-an-escape","Choosing a Class for an Escape",[18,1843,1844],{},"Use this sequence when deciding whether to buy the documented class:",[147,1846,1847,1853,1859,1865,1871],{},[72,1848,1849,1852],{},[22,1850,1851],{},"Identify your main risk."," If your plan requires frequent travel, searching, or approaching monitored areas, suspicion is likely to be more important than an unconfirmed combat or support benefit.",[72,1854,1855,1858],{},[22,1856,1857],{},"Check the live price."," The supported price is 200 Gems or Diamonds. Confirm which currency and amount the current class interface displays before purchasing, because the supplied material does not establish whether the wording represents one currency, two accepted currencies, or a version-dependent label.",[72,1860,1861,1864],{},[22,1862,1863],{},"Read the effect in context."," Spy Class lowers suspicion gained inside the prison. It does not erase suspicion you already have and does not prove that guards ignore you.",[72,1866,1867,1870],{},[22,1868,1869],{},"Continue the ordinary escape loop."," Work prison jobs, gather the resources your plan needs, hide tools appropriately, and manage movement around guards and CCTV. The class reduces one risk; it does not complete the escape for you.",[72,1872,1873,1876],{},[22,1874,1875],{},"Recheck unknown classes in-game."," If you are considering Medic or Murderer, use the current class panel as the decision source until their effects and requirements are documented.",[18,1878,1879],{},"This makes Spy Class a risk-reduction purchase rather than a universal best class. A player who values safe exploration has a clear reason to choose it. A player looking for healing, combat, team support, or a special escape interaction should not infer those benefits from the names of the other classes.",[13,1881,1883],{"id":1882},"classes-and-multiplayer-roles","Classes and Multiplayer Roles",[18,1885,1886],{},"The game supports solo play and teams of up to three friends, and the available material shows classes being discussed in a multiplayer context. That is enough to treat classes as possible role choices, but not enough to define a team composition. No reliable evidence confirms class-specific cooperation skills, party restrictions, role limits, or bonuses for combining different classes.",[18,1888,1889],{},"For now, coordinate around documented tasks instead of assumed class combos. A Spy player can focus on movement and suspicion management while teammates handle their own jobs and escape preparation, but this is a practical way to divide attention, not a confirmed class synergy. Do not promise a team that Medic heals or that Murderer adds damage until the in-game descriptions establish those mechanics.",[204,1891],{":segments":1892,"description":1893,"title":1894,"videoId":1895},"[{\"start\":54,\"label\":\"Medic, Murderer, and Spy are named as classes with different skills\"}]","This moment supports the article's distinction between named classes and their still-unconfirmed skills.","Review the named classes before choosing a role","_j_93cJ6Co0",[13,1897,1899],{"id":1898},"unknown-class-details","Unknown Class Details",[18,1901,1902],{},"Several purchase and progression questions remain open:",[69,1904,1905,1908,1911,1914,1917],{},[72,1906,1907],{},"The evidence does not confirm whether classes can be changed after purchase.",[72,1909,1910],{},"It does not establish whether a class is permanent, lasts for one round, or must be selected again.",[72,1912,1913],{},"It does not confirm whether Spy Class is available in every mode or whether teams have a class limit.",[72,1915,1916],{},"It does not provide a complete class roster beyond Spy Class, Medic, and Murderer.",[72,1918,1919],{},"It does not verify separate prices, unlock levels, or requirements for Medic and Murderer.",[18,1921,1922],{},"These gaps matter when planning a purchase. If the class panel shows a different price, duration, or requirement, follow that current panel rather than treating the documented 200-cost entry as universal. The same rule applies to the class names: a name alone is not enough to establish a skill.",[13,1924,1926],{"id":1925},"practical-recommendation","Practical Recommendation",[18,1928,1929],{},"Buy or prioritize Spy Class when lowering suspicion directly supports your escape route and the live interface confirms the 200 Gems or Diamonds cost. It is especially defensible for players who expect to explore, collect, or pass through risky prison areas repeatedly. Keep normal stealth habits because the class reduces suspicion growth rather than removing danger.",[18,1931,1932],{},"Wait before choosing a class based on an assumed Medic or Murderer effect. Their names are documented, but their gameplay, cost, and requirements are not. Read their current descriptions in the class interface and compare the actual benefit with your route before spending currency. This approach preserves the one clear decision supported by the available evidence without turning an incomplete class list into invented mechanics.",[13,1934,1936],{"id":1935},"reading-the-class-panel","Reading the Class Panel",[18,1938,1939],{},"When the class menu is open, separate three kinds of information before you commit currency. First, look for the named effect and its scope. Spy Class is described with a percentage and the location qualifier “inside the prison,” so the useful interpretation is reduced suspicion during prison activity, not a global bonus in every part of the game. Second, confirm the displayed payment method. The evidence records 200 Gems or Diamonds, but it does not resolve whether both names describe the same currency in different wording or whether the interface accepts either one. Third, look for duration and ownership wording. The current evidence does not establish whether buying a class unlocks it permanently, equips it for a run, or allows it to be changed later.",[18,1941,1942],{},"This check prevents two common planning mistakes. A player may otherwise spend currency expecting an escape-route discount that is not documented, or choose a class name because it sounds useful without knowing its actual skill. Use the panel’s explicit description for the purchase decision and leave any unlisted behavior out of your plan.",[18,1944,1945],{},"If the panel presents a value that differs from this guide, the live panel should control your immediate choice. Prices, wording, available classes, and requirements are mutable game values. The documented entry remains useful as a reference for the confirmed Spy Class effect, but it should not override a newer in-game description.",[13,1947,1949],{"id":1948},"before-choosing-a-class","Before choosing a class",[302,1951,1953],{"id":1952},"does-spy-class-make-you-immune-to-suspicion","Does Spy Class make you immune to Suspicion?",[18,1955,1956],{},"No. The documented effect is 50% less suspicion inside the prison. It reduces suspicion growth, but the available evidence does not say that it clears existing suspicion or prevents guards, police, or CCTV from reacting to risky behavior.",[302,1958,1960],{"id":1959},"are-medic-and-murderer-confirmed-to-have-healing-and-damage-skills","Are Medic and Murderer confirmed to have healing and damage skills?",[18,1962,1963,1964,1181,1966,1968],{},"No. The available material confirms the names ",[37,1965,1783],{},[37,1967,1786],{},", but not their skills. Do not assume healing, damage, revival, or any other effect from the class names until the current in-game descriptions confirm it.",[302,1970,1972],{"id":1971},"should-a-team-use-different-classes","Should a team use different classes?",[18,1974,1975],{},"There is no confirmed class-combination bonus, class limit, or required team composition. Choose from documented effects and coordinate around actual escape tasks rather than assuming that named classes provide a particular multiplayer synergy.",[302,1977,1979],{"id":1978},"can-you-change-classes-after-buying-one","Can you change classes after buying one?",[18,1981,1982],{},"The available evidence does not confirm whether classes are permanent, switchable, round-based, or selectable again later. Check the current class interface for the change and duration rules before purchasing.",[346,1984,1985,1991,1998,2006],{},[349,1986,1987,1989],{},[352,1988,354],{},[352,1990,357],{},[18,1992,1993,1995],{},[49,1994],{"href":381},[49,1996,381],{"href":381,"rel":1997},[366],[18,1999,2000,2003],{},[49,2001],{"href":2002},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=LZVr0zLvWDI",[49,2004,2002],{"href":2002,"rel":2005},[366],[18,2007,2008,2011],{},[49,2009],{"href":2010},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=_j_93cJ6Co0",[49,2012,2010],{"href":2010,"rel":2013},[366],{"title":386,"searchDepth":387,"depth":387,"links":2015},[2016,2017,2018,2019,2020,2021,2022,2023],{"id":1790,"depth":387,"text":1791},{"id":1812,"depth":387,"text":1813},{"id":1840,"depth":387,"text":1841},{"id":1882,"depth":387,"text":1883},{"id":1898,"depth":387,"text":1899},{"id":1925,"depth":387,"text":1926},{"id":1935,"depth":387,"text":1936},{"id":1948,"depth":387,"text":1949,"children":2024},[2025,2026,2027,2028],{"id":1952,"depth":397,"text":1953},{"id":1959,"depth":397,"text":1960},{"id":1971,"depth":397,"text":1972},{"id":1978,"depth":397,"text":1979},"Classes","Learn what Spy Class does in 13 Days to Escape, how much it costs, and which class details remain unconfirmed.",[2032,2033,2035,2036],{"question":1953,"answer":1956},{"question":1960,"answer":2034},"No. The available material confirms the names `Medic` and `Murderer`, but not their skills. Do not assume healing, damage, revival, or any other effect from the class names until the current in-game descriptions confirm it.",{"question":1972,"answer":1975},{"question":1979,"answer":1982},"13 Days to Escape Classes",[2039,2040,2041,2042],"Spy Class provides 50% less Suspicion inside the prison.","The documented cost is 200 Gems or Diamonds.","Medic and Murderer are named, but their effects and requirements are unconfirmed.","Spy Class reduces suspicion risk but does not replace normal caution.",{"bodyType":1464},"\u002Fclasses",{"title":1763,"description":2030},{"loc":2044,"lastmod":423},[],"en\u002Fclasses\u002Fclasses",[524,2050,1773],"classes","bmMCP1kVKIEkHqbOYmWsXPJIBvhlrVie6IFY5oYpW7E",[2053],{"id":2054,"title":2055,"author":2056,"body":2057,"category":2340,"coverLabel":402,"coverTone":403,"description":2341,"draft":405,"extension":406,"faq":2342,"featured":405,"game":524,"h1":2349,"keyTakeaways":2350,"meta":2355,"navigation":421,"path":2356,"publishedAt":423,"readTime":424,"seo":2357,"sitemap":2358,"statCards":2359,"stem":2360,"tags":2361,"updatedAt":423,"__hash__":2362},"maps\u002Fen\u002Fmaps\u002Fmaps.md","13 Days to Escape Maps Guide","Cross-Flow Guides",{"type":10,"value":2058,"toc":2325},[2059,2069,2084,2088,2091,2095,2098,2102,2105,2111,2114,2117,2150,2153,2156,2160,2163,2166,2169,2173,2176,2213,2216,2220,2223,2226,2229,2233,2236,2253,2256,2259,2263,2266,2269,2273,2277,2280,2284,2287,2291,2294,2298,2301],[18,2060,2061,2062,1181,2065,2068],{},"13 Days to Escape currently presents two prison maps in the map-selection screen. The first map is the safest starting point for learning the prison routine and attempting a solo escape; the second map is identified as the more difficult choice. The available evidence does not establish official names, map sizes, unique rooms, or separate escape requirements, so treat ",[37,2063,2064],{},"First Map",[37,2066,2067],{},"Second Map"," as practical labels rather than confirmed in-game titles.",[18,2070,2071,2072,2074,2075,2077,2078,2080,2081,2083],{},"The map is the setting for the same larger survival problem: act normally during prison activities, earn ",[37,2073,560],{},", obtain ",[37,2076,1834],{}," or access items, keep ",[37,2079,568],{}," under control, and make progress toward an ",[37,2082,841],{}," before the limited day cycle ends. Choosing a map is therefore a difficulty decision, not a separate reward choice.",[13,2085,2087],{"id":2086},"map-choices-in-13-days-to-escape","Map choices in 13 Days to Escape",[18,2089,2090],{},"Use the following table as a decision guide when the map-selection screen opens. “First Map” and “Second Map” describe the order shown in gameplay; they do not replace an official name that may appear in a later game update.",[452,2092],{":columns":2093,":rows":2094},"[{\"key\":\"map\",\"label\":\"Map choice\"},{\"key\":\"difficulty\",\"label\":\"Difficulty\"},{\"key\":\"best_for\",\"label\":\"Best use\"},{\"key\":\"confirmed_difference\",\"label\":\"Confirmed difference\"}]","[[\"First Map\",\"Base or lower difficulty\",\"First solo attempt and learning the prison routine\",\"Shown as the initial map; a solo attempt starts here\"],[\"Second Map\",\"Higher difficulty\",\"Replay and challenge after learning the basics\",\"Described as the more difficult map\"]]",[18,2096,2097],{},"The documented comparison confirms the ordering and relative difficulty, but not a full side-by-side map specification. There is no reliable support here for claiming that the second map adds a particular guard, tunnel, item, room, or escape ending. If the selection screen displays extra labels, use those current labels in preference to these descriptive names.",[13,2099,2101],{"id":2100},"why-the-first-map-is-the-starting-point","Why the First Map is the starting point",[18,2103,2104],{},"The first map is the practical onboarding choice because the recorded map selection opens it for a one-player prison-escape attempt. That makes it useful for learning several systems at once without adding an unsupported claim that it is permanently easy or that it contains every tutorial feature.",[204,2106],{":segments":2107,"description":2108,"title":2109,"videoId":2110},"[{\"start\":16,\"label\":\"Compare the maps and open the First Map\"}]","This moment introduces the two map choices, identifies one as more difficult, and shows the First Map opening for a solo prison-escape attempt described in this section.","Choose the First Map for a solo escape attempt","-G-xgzbzc7Y",[18,2112,2113],{},"On this map, learn to read the daily schedule before spending resources on risky actions. Prison activities can include the library, meals, yard time, and returning to the cell. These activities are not just scenery: they determine where you can move, when other characters are nearby, and when you have a safer opportunity to search or prepare. The opening gameplay also shows a cell, a yard, a shop, books, and a suspicion value, so these are useful landmarks and systems to understand on the first run.",[18,2115,2116],{},"A first-map run should answer practical questions for your next attempt:",[69,2118,2119,2125,2131,2141,2147],{},[72,2120,2121,2122,2124],{},"Where is the ",[37,2123,564],{},", and which nearby objects can be moved or searched?",[72,2126,2127,2128,2130],{},"Where can you earn ",[37,2129,560],{},", and how much time does each activity leave for preparation?",[72,2132,2133,2134,2136,2137,2140],{},"Which actions raise ",[37,2135,568],{},", and when are ",[37,2138,2139],{},"Police"," or surveillance close enough to make an action risky?",[72,2142,2143,2144,2146],{},"Which ",[37,2145,1834],{}," or access items are needed before you begin digging or using a possible route?",[72,2148,2149],{},"How much progress can you make before the next numbered day begins?",[18,2151,2152],{},"You do not need to solve every route immediately. A first run that maps the routine, identifies useful places, and reveals which preparations are missing is still valuable, even if the escape does not succeed.",[18,2154,2155],{},"The first map is also the better place to separate map knowledge from execution skill. For example, finding the shop tells you where preparation happens, but it does not prove that buying an item immediately is safe. Seeing a possible opening near the cell tells you where to investigate, but it does not prove that digging there is the correct escape route. Record those as separate observations: location, required item, safe timing, and the next checkpoint. This prevents one failed attempt from turning into an incorrect rule about both maps.",[13,2157,2159],{"id":2158},"what-changes-on-the-second-map","What changes on the Second Map",[18,2161,2162],{},"The second map is the challenge selection: gameplay explicitly calls it more difficult. That comparison is enough to change your preparation order, but not enough to describe its exact layout. Do not assume that it has a named boss, a different prison wing, a unique tool, or a different ending unless the current game shows that information directly.",[18,2164,2165],{},"Approach it as a pressure test of the skills learned on the first map. Before selecting it, you should be comfortable with the day flow, earning cash through prison work or exploration, buying or acquiring tools, and stopping an action when suspicion becomes unsafe. You should also know how to return to a normal activity rather than continuing a conspicuous search after a guard or camera makes the area dangerous.",[18,2167,2168],{},"The higher difficulty matters because every preparation consumes time and often requires movement through monitored spaces. A route that is merely unfamiliar on the first map can become costly when you have fewer safe opportunities to work, search, or recover. Plan the early days around information and income, then reserve later opportunities for the tools and access steps needed by your chosen escape attempt.",[13,2170,2172],{"id":2171},"how-maps-connect-to-the-escape-routine","How maps connect to the escape routine",[18,2174,2175],{},"Map selection happens before the prison run, but the selected environment carries the systems that determine whether the run is viable. Keep these relationships in mind:",[147,2177,2178,2184,2189,2195,2201,2207],{},[72,2179,2180,2183],{},[22,2181,2182],{},"Daily schedule:"," The numbered days organize activities such as library time, meals, yard movement, and returning to the cell. Use scheduled movement to learn the map instead of wandering without a reason.",[72,2185,2186,2188],{},[22,2187,615],{}," Jobs, books, garbage collection, and other prison activities can provide money for preparation. The exact earning rate can change, so use the current in-game result rather than treating one run’s amount as a fixed map value.",[72,2190,2191,2194],{},[22,2192,2193],{},"Tools and access:"," Tools, a keycard, and movable or breakable points such as a toilet or wall can matter to an escape route. The evidence does not assign each item to one map, so confirm what the current shop and map make available.",[72,2196,2197,2200],{},[22,2198,2199],{},"Suspicion:"," Searching, moving objects, digging, and other unusual behavior can raise suspicion. A map is only useful if you can reach the next preparation point without drawing too much attention.",[72,2202,2203,2206],{},[22,2204,2205],{},"Police and surveillance:"," Police, patrols, and CCTV restrict timing. The safest route is not necessarily the shortest route; it is the route that lets you return to ordinary prison behavior when needed.",[72,2208,2209,2212],{},[22,2210,2211],{},"Cell and possible routes:"," The cell is a key preparation area, and the toilet, wall, or another passage may connect to digging or escape progress. The exact route is map-dependent and should be checked in the selected map rather than copied across both choices.",[18,2214,2215],{},"This is why a map guide cannot responsibly reduce the choice to “pick the harder one for better rewards.” The confirmed distinction is difficulty, while the reward, route, and layout differences remain unconfirmed.",[13,2217,2219],{"id":2218},"solo-and-team-map-planning","Solo and team map planning",[18,2221,2222],{},"13 Days to Escape supports solo play and teaming up with up to three friends. That is the supported escape-group size; it should not be confused with the Roblox server capacity. A larger server does not mean that a single map run supports an unlimited escape team.",[18,2224,2225],{},"For a solo First Map run, prioritize learning the schedule and safe movement. You control every action, but you also have to earn money, watch suspicion, and prepare the route yourself. This makes the first map a useful baseline for understanding how much time and attention each task consumes.",[18,2227,2228],{},"For a team run, agree on responsibilities before selecting a map. One player can focus on earning money, another can watch movement or timing, and the group can coordinate tool preparation. These are planning roles, not evidence of a special team-only map mechanic. The map remains the same selection decision, and the more difficult Second Map still requires the group to adapt to the higher challenge rather than relying on player count alone.",[13,2230,2232],{"id":2231},"when-to-switch-maps","When to switch maps",[18,2234,2235],{},"Switch from the First Map to the Second Map after you can complete the early routine without losing track of the day, money, or suspicion state. A useful readiness check is:",[69,2237,2238,2241,2244,2247,2250],{},[72,2239,2240],{},"You can identify the cell, shop, and major activity locations.",[72,2242,2243],{},"You can earn enough money to begin preparing without spending every opportunity on exploration.",[72,2245,2246],{},"You understand when to stop a suspicious action and resume a normal activity.",[72,2248,2249],{},"You have tested how tools or access items fit into your intended route.",[72,2251,2252],{},"You can explain what your next checkpoint is before starting a risky action.",[18,2254,2255],{},"You do not need a successful escape on the first map to try the second. However, switching before you understand the basic loop makes it difficult to tell whether a failure came from the map’s higher difficulty or from an unlearned system. Treat the first map as a controlled practice environment and the second as a deliberate replay challenge.",[18,2257,2258],{},"When comparing a failed run, ask what kind of problem occurred. Running out of time points toward an inefficient daily plan; rising suspicion points toward movement or timing; missing money points toward an incomplete earning plan; and an unavailable escape interaction points toward missing tools or access. These are useful diagnoses on either map, but they should not be turned into claims that one map permanently has a particular weakness.",[13,2260,2262],{"id":2261},"map-limits-and-current-unknowns","Map limits and current unknowns",[18,2264,2265],{},"The available records confirm two maps and a relative difficulty difference, but they do not confirm the formal map names, dimensions, unique areas, map-specific items, map-specific escape conditions, or different police configurations. They also do not establish that every tool or route appears on both maps.",[18,2267,2268],{},"Use the current map-selection panel and the environment in your active server as the authority for mutable details. If the game adds a third map, renames one of these choices, or exposes a difficulty label, that in-game information supersedes the descriptive labels in this guide. Until those details are confirmed, the dependable recommendation is simple: start with the first map to learn the prison systems, then choose the second map when you want the documented higher-difficulty challenge.",[13,2270,2272],{"id":2271},"_13-days-to-escape-maps-faq","13 Days to Escape Maps FAQ",[302,2274,2276],{"id":2275},"which-map-should-a-new-player-choose","Which map should a new player choose?",[18,2278,2279],{},"Choose the First Map. Gameplay opens that map for a solo attempt, and it is the practical place to learn the schedule, cell, shop, money, tools, and suspicion systems before taking on the documented higher-difficulty Second Map.",[302,2281,2283],{"id":2282},"is-the-second-map-a-different-prison-with-unique-escape-routes","Is the Second Map a different prison with unique escape routes?",[18,2285,2286],{},"Its higher difficulty is confirmed, but its formal layout, unique rooms, items, police setup, or escape conditions are not confirmed. Check the current map screen and the environment in your active run instead of assuming that a route from the First Map works unchanged.",[302,2288,2290],{"id":2289},"can-i-play-either-map-with-friends","Can I play either map with friends?",[18,2292,2293],{},"The game supports solo play or a team of up to three friends. That describes the supported escape group, not the total number of players who may be present in a Roblox server.",[302,2295,2297],{"id":2296},"do-maps-provide-different-rewards","Do maps provide different rewards?",[18,2299,2300],{},"No map-specific reward difference is confirmed here. The reliable distinction is that the Second Map is more difficult; money, tools, suspicion, and escape progress should be read from the current run rather than assumed to be map rewards.",[346,2302,2303,2309,2317],{},[349,2304,2305,2307],{},[352,2306,354],{},[352,2308,357],{},[18,2310,2311,2314],{},[49,2312],{"href":2313},"https:\u002F\u002F13daystoescape.wiki\u002Fmultiplayer\u002F13-days-to-escape-play-with-friends",[49,2315,2313],{"href":2313,"rel":2316},[366],[18,2318,2319,2322],{},[49,2320],{"href":2321},"https:\u002F\u002F13daystoescape.wiki\u002Fmultiplayer\u002F13-days-to-escape-solo-vs-multiplayer",[49,2323,2321],{"href":2321,"rel":2324},[366],{"title":386,"searchDepth":387,"depth":387,"links":2326},[2327,2328,2329,2330,2331,2332,2333,2334],{"id":2086,"depth":387,"text":2087},{"id":2100,"depth":387,"text":2101},{"id":2158,"depth":387,"text":2159},{"id":2171,"depth":387,"text":2172},{"id":2218,"depth":387,"text":2219},{"id":2231,"depth":387,"text":2232},{"id":2261,"depth":387,"text":2262},{"id":2271,"depth":387,"text":2272,"children":2335},[2336,2337,2338,2339],{"id":2275,"depth":397,"text":2276},{"id":2282,"depth":397,"text":2283},{"id":2289,"depth":397,"text":2290},{"id":2296,"depth":397,"text":2297},"Maps","Compare the two 13 Days to Escape maps, learn why the First Map is the best starting point, and prepare for the harder Second Map.",[2343,2345,2347,2348],{"question":2276,"answer":2344},"Choose the First Map. The available gameplay evidence opens that map for a solo attempt, and it is the practical place to learn the schedule, cell, shop, money, tools, and suspicion systems before taking on the documented higher-difficulty Second Map.",{"question":2283,"answer":2346},"Its higher difficulty is confirmed, but the available evidence does not confirm its formal layout, unique rooms, items, police setup, or escape conditions. Check the current map screen and the environment in your active run instead of assuming that a route from the First Map works unchanged.",{"question":2290,"answer":2293},{"question":2297,"answer":2300},"13 Days to Escape Maps",[2351,2352,2353,2354],"13 Days to Escape has two confirmed map choices.","The First Map is the recommended starting point for solo learning.","The Second Map is confirmed to be more difficult, but its exact layout differences are not established.","Solo play and teams of up to three friends are supported.",{"bodyType":1464},"\u002Fmaps",{"title":2055,"description":2341},{"loc":2356,"lastmod":423},[],"en\u002Fmaps\u002Fmaps",[2340,401,841],"s-KjHpQtVEuczUJ2duxygYnTvmR4fI8iR95Akq8M_2M",[2364],{"id":865,"title":866,"author":8,"body":2365,"category":1124,"coverLabel":402,"coverTone":403,"description":1125,"draft":405,"extension":406,"faq":2540,"featured":405,"game":524,"h1":1130,"keyTakeaways":2544,"meta":2545,"navigation":421,"path":1137,"publishedAt":423,"readTime":424,"seo":2546,"sitemap":2547,"statCards":2548,"stem":1141,"tags":2549,"updatedAt":423,"__hash__":1145},{"type":10,"value":2366,"toc":2528},[2367,2369,2371,2373,2375,2377,2379,2381,2383,2385,2387,2389,2391,2393,2395,2397,2399,2437,2439,2441,2453,2483,2485,2487,2489,2491,2493,2495,2497,2499],[18,2368,871],{},[13,2370,875],{"id":874},[18,2372,878],{},[18,2374,881],{},[204,2376],{":segments":884,"description":885,"title":886,"videoId":209},[13,2378,890],{"id":889},[18,2380,893],{},[18,2382,896],{},[18,2384,899],{},[204,2386],{":segments":902,"description":903,"title":904,"videoId":720},[13,2388,908],{"id":907},[18,2390,911],{},[452,2392],{":columns":914,":rows":915},[18,2394,918],{},[13,2396,922],{"id":921},[18,2398,925],{},[147,2400,2401,2405,2409,2413,2417,2421,2425,2429,2433],{},[72,2402,2403,933],{},[22,2404,932],{},[72,2406,2407,939],{},[22,2408,938],{},[72,2410,2411,945],{},[22,2412,944],{},[72,2414,2415,951],{},[22,2416,950],{},[72,2418,2419,957],{},[22,2420,956],{},[72,2422,2423,963],{},[22,2424,962],{},[72,2426,2427,969],{},[22,2428,968],{},[72,2430,2431,975],{},[22,2432,974],{},[72,2434,2435,981],{},[22,2436,980],{},[18,2438,984],{},[13,2440,988],{"id":987},[18,2442,991,2443,995,2445,995,2447,995,2449,1005,2451,1009],{},[22,2444,994],{},[22,2446,998],{},[22,2448,1001],{},[22,2450,1004],{},[22,2452,1008],{},[69,2454,2455,2459,2463,2467,2471,2475,2479],{},[72,2456,2457,1017],{},[22,2458,1016],{},[72,2460,2461,1023],{},[22,2462,1022],{},[72,2464,2465,1029],{},[22,2466,1028],{},[72,2468,2469,1035],{},[22,2470,1034],{},[72,2472,2473,1041],{},[22,2474,1040],{},[72,2476,2477,1047],{},[22,2478,1046],{},[72,2480,2481,1053],{},[22,2482,1052],{},[18,2484,1056],{},[13,2486,1060],{"id":1059},[302,2488,1064],{"id":1063},[18,2490,1067],{},[302,2492,1071],{"id":1070},[18,2494,1074],{},[302,2496,1078],{"id":1077},[18,2498,1081],{},[346,2500,2501,2507,2514,2521],{},[349,2502,2503,2505],{},[352,2504,354],{},[352,2506,357],{},[18,2508,2509,2511],{},[49,2510],{"href":1094},[49,2512,1094],{"href":1094,"rel":2513},[366],[18,2515,2516,2518],{},[49,2517],{"href":497},[49,2519,497],{"href":497,"rel":2520},[366],[18,2522,2523,2525],{},[49,2524],{"href":505},[49,2526,505],{"href":505,"rel":2527},[366],{"title":386,"searchDepth":387,"depth":387,"links":2529},[2530,2531,2532,2533,2534,2535],{"id":874,"depth":387,"text":875},{"id":889,"depth":387,"text":890},{"id":907,"depth":387,"text":908},{"id":921,"depth":387,"text":922},{"id":987,"depth":387,"text":988},{"id":1059,"depth":387,"text":1060,"children":2536},[2537,2538,2539],{"id":1063,"depth":397,"text":1064},{"id":1070,"depth":397,"text":1071},{"id":1077,"depth":397,"text":1078},[2541,2542,2543],{"question":1064,"answer":1067},{"question":1071,"answer":1074},{"question":1078,"answer":1081},[1132,1133,1134,1135],{"bodyType":420},{"title":866,"description":1125},{"loc":1137,"lastmod":423},[],[524,1124,1143,1144],1794203264643]